Author Topic: New Monsters  (Read 2209 times)

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The Wizard

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New Monsters
« on: June 06, 2012, 02:34:47 PM »
Dweller ADMIN, i have just thought of adding more monsters on the dungeon or on the other side branches of the dungeon such as the Banshee which has the power to steal items while being nerf stunned, the Mold that can multiply itself up to 20 times. ( more than the ooze ) yet the Hit points is still the same but with Less to Medium damage and the Phantom that has the power of summoning Banshees with Medium damage.. What do you think? :D

Sewerdweller

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Re: New Monsters
« Reply #1 on: June 06, 2012, 03:07:18 PM »
i'm still waiting for living chests. -i think now that there are more rooms full of chests this would be awesome -you open one then as it slowly bounces around the room it awakens the rest who all move/bounce in random directions as they have no feet. think of it, a small room with only one way out, full of chests all trying to attack but constantly rearranging, absolute chaos but unavoidably tantalizing for the goods left behind..

Dweller admin

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Re: New Monsters
« Reply #2 on: June 06, 2012, 08:04:25 PM »
Yes, more monsters are needed, but first the existing ones need to become more interesting. Cloning oozes, healing trolls, vampiric bats, poisonous spiders, disarming orcs are good monsters. The cultist is pretty boring and will be removed.

I like the living chests (http://dweller.lighthouseapp.com/projects/88670-dweller/tickets/291-new-monster-living-chest)

Sewerdweller

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Re: New Monsters
« Reply #3 on: June 06, 2012, 09:22:09 PM »
Lichen -walls that cause damage when you run next to them.
Mermaid -you must stay out/away of the water
Lava Creature -you must stay away from the lava
Pixies/Faeries -do no damage but transport you randomly all over the map.
poisonous Snakes, spitting lizards, Mage-Naga (half Snake half Woman),  Medusa (petrify for one turn), Basilisk - all in a "Pit"

Note-i have not been "slowed" in a while -did you remove this from the wraith?
 

Dweller admin

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Re: New Monsters
« Reply #4 on: June 07, 2012, 03:01:40 PM »
Some nice ones there Sewerdweller!

The Wizard

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Re: New Monsters
« Reply #5 on: June 12, 2012, 12:28:28 AM »
Hmm,let us also add some " beavers " in the dungeon. Wherein when you step up on a certain tile. A beaver will pop up and gives you damage. It may or may not fight with you. They leave a hole after they pop up on a certain tile, acting as an undisarmable trap door. Sounds good dweller members? :D

Mateusz P-G

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Re: New Monsters
« Reply #6 on: June 12, 2012, 11:15:38 PM »
- Gargoyles
- Living Statues, Golems and Constructs
- Displacers
And last but not least:
- Goblin Scouts!

It would feel like a time machine.
;)



« Last Edit: June 12, 2012, 11:27:30 PM by Mateusz P-G »
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