Author Topic: 1.19.0 Feedback  (Read 6190 times)

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Dweller admin

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Re: 1.19.0 Feedback
« Reply #15 on: June 05, 2012, 10:54:36 PM »
I've found the broken room in the datafiles and removed it. Thank you for the screenshot.

Love the Army of Darkness :-) I will make sure to nerf it, hahaha.

GnPTurtle

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Re: 1.19.0 Feedback
« Reply #16 on: June 07, 2012, 11:27:02 PM »
Ok, I've had a few playthroughs and here are some of my thoughts:

I agree that the Ranger's pet needs some adjusting. It stands there while I pepper arrows or blocks my shot. Might be fun to try a Hand-to-hand Ranger since Puppy seems to respond if I'm stabbing something.

I too like the old walls. It gave a nice, dark feeling.

I'm enjoying the new monsters. For some reason I keep humming the Mario theme when I'm beating on plants in the Labyrinth...

I like the reduction in stun. If anything, it could be reduced a little more. I have noticed that the Slow effect seems to do the same thing as Stun though. When I picked up a Bow of Slowing, I'd hit a baddie and that's the last they'd get to act again. I had a thought that maybe it would work best if they were just effects of Arrows. Well, for Rangers anyway. A Warrior still might need it...
GnPTurtle

FaustoMartense

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Re: 1.19.0 Feedback
« Reply #17 on: June 08, 2012, 03:08:50 AM »
I've found (another?) impassable room.:

I found it too.
Maybe that's the prison for the teleporting wizards.


EDIT:
There is still a bug with the wooden floored rooms. There should be an another spike trap picture, because if I find one, the spikes are on a stone floor, not on a wooden one.

I guess it is the same room I found.


Dweller admin

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Re: 1.19.0 Feedback
« Reply #18 on: June 08, 2012, 06:40:57 PM »
@Fausto: Yes, looks like the same room. Sorry :-(

@GnPTurtle: Hmm, the dog should respond to your ranged target as well. I'll need to have a look at that. I will try to add some proper commands for allies as well though.

digiowl

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Re: 1.19.0 Feedback
« Reply #19 on: June 09, 2012, 04:43:43 AM »
whatever button that cycle target is bound to also triggers its other command on press.

The xp bar overlaps the mana numbers