J2ME:
Same as for Zadezl. Instead of showing me the right keys, it lists some nonsense
letters (j, u, etc.) and those characters that you usually see when lacking proper
font. Also, all the handset-specific keys (SoftKey1, SoftKey2, Cancel, Center/OK,
Call and Hang up) are now treated as one - showing up as "Key_0".
The game is a bit slower with the new "granular" walls' shading, or maybe it's the
UIs fault.
While pretty, the UI is largely useless for non-touch J2ME, which is kinda obvious.
The new top-bar in info screens (Equiement, Inventory, Quets) can't fit the texts
properly - longer texts are split into 2 lines which are centered vertically so one
can only see the bottom half of the top line of text and top half of the second line.
The "X" at the top to quit those screens is useless here, again.
There is no Character screen (not available thru the Menu at least, which is the
only way to get there for non-touch handsets).
Trying to bring up the QuickSlots produces a non fatal error. I would expect it was
supposed to enable a cursor in the new quickslots.
Android:
On Android, I got trouble mapping the keys - while some work, the physical D-pad
refuses to move the character ingame, while it works in the menus. I can't move
by touching the floor tiles either, so that effectively killed the game for me.