Author Topic: Design your own piece of the dungeon  (Read 32185 times)

0 Members and 1 Guest are viewing this topic.

Dweller admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 925
    • View Profile
« Last Edit: January 17, 2013, 07:16:15 PM by Dweller admin »

Sewerdweller

  • Full Member
  • ***
  • Posts: 121
  • is always looking for Great Rogue Like Games.
    • View Profile
Re: Design your own piece of the dungeon
« Reply #1 on: February 28, 2012, 02:57:38 PM »
How do you save -i have created a map but when i co to save the only options i get are close or refresh?? :-[

SannyRUS

  • Newbie
  • *
  • Posts: 10
  • Strange Wizard
    • View Profile
Re: Design your own piece of the dungeon
« Reply #2 on: February 28, 2012, 03:16:23 PM »
How to copy data? Or are all hand-printed?
...

Dweller admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 925
    • View Profile
Re: Design your own piece of the dungeon
« Reply #3 on: February 28, 2012, 10:50:16 PM »
Simple copy-paste the list of comma separated values and send it to me

SannyRUS

  • Newbie
  • *
  • Posts: 10
  • Strange Wizard
    • View Profile
Re: Design your own piece of the dungeon
« Reply #4 on: March 02, 2012, 11:44:52 AM »
Here are a couple of my ideas:

30,30,30,30,30,30,30,30,33,33,26,33,33,30,30,33,15,33,15,33,30,30,33,65,33,65,33,30,30,33,65,33,65,33,30,30,33,33,33,33,33,30,30,30,30,25,30,30,30

30,30,30,33,30,30,30,30,30,65,33,65,30,30,30,30,30,33,30,30,30,30,38,33,33,33,81,30,30,30,30,33,30,30,30,30,30,65,33,65,30,30,30,30,30,33,30,30,30

33,33,33,45,45,45,45,33,5,33,30,33,35,45,33,5,33,30,33,45,45,33,5,33,30,33,45,45,33,5,33,33,33,33,33,33,5,33,45,45,45,30,33,33,33,45,45,45,30

Later, add more.
...

Mateusz P-G

  • Hero Member
  • *****
  • Posts: 558
  • Polish Translator
    • View Profile
Re: Design your own piece of the dungeon
« Reply #5 on: May 01, 2012, 11:36:40 PM »
Is there any repository where one could check the rooms already implemented/confirmed for future implementation?
This could help in making new ones more diverse and unique.

Also, can we still submitt maps at all?
The site the editor was hosted on, seems abandoned.
 :-\
« Last Edit: May 01, 2012, 11:42:55 PM by Mateusz P-G »
If you remember the sprites from my avatar, know that you're awesome!

Dweller admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 925
    • View Profile
Re: Design your own piece of the dungeon
« Reply #6 on: May 03, 2012, 08:04:19 AM »
I've contacted the developer of the online map editor to see if he will put his site back online or if I can host the editor myself.

I could share the data file for all submitted map pieces, but it is a bit harder to understand what a map piece looks like since it is translated into an ascii version.

Mateusz P-G

  • Hero Member
  • *****
  • Posts: 558
  • Polish Translator
    • View Profile
Re: Design your own piece of the dungeon
« Reply #7 on: May 10, 2012, 08:26:49 PM »
Any progress on the map editor?

I got a ton of ideas jumping inside of my head!
 ;D
If you remember the sprites from my avatar, know that you're awesome!

Dweller admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 925
    • View Profile
Re: Design your own piece of the dungeon
« Reply #8 on: May 11, 2012, 10:43:21 PM »
No, no progress at all. I've tried to get in touch with the guy, but no reply yet. I've tried Facebook and e-mail... And I can't seem to access a cached version of the site either (Google should have that right?).

Mateusz P-G

  • Hero Member
  • *****
  • Posts: 558
  • Polish Translator
    • View Profile
Re: Design your own piece of the dungeon
« Reply #9 on: May 11, 2012, 11:33:17 PM »
Shite, that's too bad.

Maybe you could give us a tiles' list with same numeration as in that editor?
And a little question here, how are traps working in editor? Are they like another layer?
I'm asking since with some tiles (say grass in maze level), traps have proper background,
while with others a discovered or depleted trap will change a tile beneath it to default one
for the level it was created on.

Also, since we're on the topic of maps - what happened to Cave levels!?
They were in once but haven't seen any for a while now.
If you remember the sprites from my avatar, know that you're awesome!

Dweller admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 925
    • View Profile
Re: Design your own piece of the dungeon
« Reply #10 on: May 12, 2012, 03:45:03 PM »
I've uploaded the human readable data files for the latest version of Dweller to files.dwellergame.com/db/raw. These files are parsed into binary files used by the actual game at compile time.

These files contain spoiler information. You have been warned!

Most of it should be understandable and each file should begin with an introduction to the format. It is not well documented since I know it inside out, but please ask if you have any questions and I'll try to explain how it works. These are the files and their use:

/raw/world.txt
This defines how the levels in Dweller are connected, where the side branches are located, what theme each level should have and which map pieces to use.

/raw/map/dungeon.txt
/raw/map/forest.txt
/raw/map/maze.txt
/raw/map/minotaurmaze.txt
...
These files define the actual map pieces used by each level in world.txt. The map pieces designed by you guys are put in here. Each file starts with some definitions of the different types of cells available and what ascii character is used by the map pieces to represent them. After that you'll find each of the map pieces defined using the listed ascii characters.

/raw/cells.txt
This file defines the different map cells in Dweller. Things like the name, the graphics used and it's properties. Cell properties are things like if the cell is passable, blocks line of sight, hidden (for traps) etc. Each cell also lists actions that can be applied to the cell (open, close etc) and what happens when the action is performed.

/raw/entities.xml
This file defines all items, monsters and player characters available. All stats, attacks, inventory etc are defined here

/raw/effects.txt
Here we have all the effects that items, monster attacks and map cells can apply. An effect can be fire damage, physical damage, sleep, levitate and so on.

/raw/quests.txt
The quests in Dweller.





jordan.bubus

  • Newbie
  • *
  • Posts: 40
  • French translator !
    • View Profile
Re: Design your own piece of the dungeon
« Reply #11 on: May 13, 2012, 12:20:26 AM »
 :o wow ! Thanks :)

Dweller admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 925
    • View Profile
Re: Design your own piece of the dungeon
« Reply #12 on: May 28, 2012, 08:03:54 AM »
I have aquired a copy of the map editor and I'm hosting it myself now. If you want to contribute new map pieces head the read instructions above and then head to files.dwellergame.com/mapper

Mateusz P-G

  • Hero Member
  • *****
  • Posts: 558
  • Polish Translator
    • View Profile
Re: Design your own piece of the dungeon
« Reply #13 on: June 06, 2012, 10:33:35 PM »
I can't find a way to copy this string of numbers the editor produces, any ideas?

I'm really pressed on this as my imagination just boils with rooms which look exactly like
plain regular passages, but with added secrets. Here's a sample of what I have in mind:

« Last Edit: June 06, 2012, 11:46:32 PM by Mateusz P-G »
If you remember the sprites from my avatar, know that you're awesome!

Dweller admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 925
    • View Profile
Re: Design your own piece of the dungeon
« Reply #14 on: June 07, 2012, 03:07:24 PM »
Those are some really great ideas! I really like the idea of hiding stuff in regular passages.

So you can't select the text in the Map Data windows that opens when you click Save?