Author Topic: 1.24.18 Feedback  (Read 7128 times)

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yevrowl

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1.24.18 Feedback
« on: May 06, 2013, 10:11:22 AM »
Fixed a bug with not finding the Minotaur? Appositely, can do that enchant scrolls appear more often in the store?
=)

yevrowl

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Re: 1.24.18 Feedback
« Reply #1 on: May 06, 2013, 11:32:42 AM »
Why do I equip a two-handed weapon (such as staves) is constantly offering further equip each handpicked shield?
=)

Dweller admin

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Re: 1.24.18 Feedback
« Reply #2 on: May 06, 2013, 01:13:03 PM »
Fixed a bug with not finding the Minotaur? Appositely, can do that enchant scrolls appear more often in the store?
Yes, the minotaur issue has been solved. I will add a special merchant within the dungeon that can offer scrolls of enchant and similar rare items.

Dweller admin

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Re: 1.24.18 Feedback
« Reply #3 on: May 06, 2013, 01:13:22 PM »
Why do I equip a two-handed weapon (such as staves) is constantly offering further equip each handpicked shield?
Hmm, yes, maybe I should remove that prompt.

yevrowl

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Re: 1.24.18 Feedback
« Reply #4 on: May 07, 2013, 12:11:25 AM »
Fixed a bug with not finding the Minotaur? Appositely, can do that enchant scrolls appear more often in the store?
Yes, the minotaur issue has been solved. I will add a special merchant within the dungeon that can offer scrolls of enchant and similar rare items.
Thank's twice! What think about the bags of treasure? http://forum.dwellergame.com/index.php?topic=352.msg2639#msg2639

Why do I equip a two-handed weapon (such as staves) is constantly offering further equip each handpicked shield?
Hmm, yes, maybe I should remove that prompt.
Another request: if in the hands of only a shield let equip offers only a one-handed weapon.
=)

Mateusz P-G

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Re: 1.24.18 Feedback
« Reply #5 on: May 08, 2013, 07:59:19 PM »
Trapdoors seem to be drawn on top of non-player creatures and instead
of being killed they can just "hide" underneath. I'm not 100% sure it affects
the enemies, but I've nailed it as certain with the allies.
« Last Edit: May 09, 2013, 11:08:35 PM by Mateusz P-G »
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yevrowl

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Re: 1.24.18 Feedback
« Reply #6 on: May 11, 2013, 09:01:34 AM »
On the stairs to the crypt or den Goblin King lost fallen objects. Thus on conventional ladders are not lost...
=)

yevrowl

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Re: 1.24.18 Feedback
« Reply #7 on: May 11, 2013, 09:07:12 AM »
How does the mage and archer can destroy furniture? Heavy weapons not available to them...
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Mateusz P-G

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Re: 1.24.18 Feedback
« Reply #8 on: May 11, 2013, 09:07:55 PM »
The Ranger can use his Dog for this. Wizard's life is a little harder
as he must rely on Warrior/Cat allies or monsters called via the
Bag of Monsters.

As for the items dissapearing on the staircases - it works like this
for all the stairs leading down. Items won't dissapear on the stairs
leading up tho.
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stubble

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Re: 1.24.18 Feedback
« Reply #9 on: May 12, 2013, 05:57:04 AM »
Neat idea for a special merchant,he should also sell artifacts.

Mateusz P-G

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Re: 1.24.18 Feedback
« Reply #10 on: May 12, 2013, 01:27:47 PM »
Levitation now causes Teleporting and Summoning traps to go off
but with no effect. Portals can't be entered while levitating, either.
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yevrowl

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Re: 1.24.18 Feedback
« Reply #11 on: May 12, 2013, 02:05:58 PM »
What is the point in the restrictions mage and archer armor, if the gear is still lost magic and sleight? Especially the metal helmets allowed both!
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Sewerdweller

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Re: 1.24.18 Feedback
« Reply #12 on: May 13, 2013, 02:40:22 PM »
i think Wands/books of transportation be able to move any movable object - same goes for book of cyclone and wand of disruption -if targeted items should transport/move one spot/or brake. -currently i hardly ever use any of these unless i am trapped. this should include locked doors -if we can move a troll we should be able to transport or blow open a door( maybe a low chance 20-30% so its not to easy to abuse) add the "Agitated status" to any creatures behind the door and this will surly make you think twice -but will still give you the option in a pinch.
« Last Edit: May 13, 2013, 02:48:11 PM by Sewerdweller »

V1t3r

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Re: 1.24.18 Feedback
« Reply #13 on: May 28, 2013, 03:46:39 PM »
Thats not an bug, but when the game compare two items(looked in inventory with equipped), we see a stats diffirence between this items, but when looked item has no health/mana bonus and equipped have it we can't see this bonus in comparsion, also would be very good to add comparsion of range/and damage for weapons.
Every Ooze() had a maniacal dream: destroy all heavy doors(). Killing oozes you save the door's life XD

.exe

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Re: 1.24.18 Feedback
« Reply #14 on: June 02, 2013, 10:37:35 AM »
err... Is this a bug? Whenever I accidentally pressed any directional keys and attacked the floor while on target mode (using ranger) the quiver of arrows is locked on the character that I am using.. That usually happens when I am disarming a trap and an enemy unit came out from nowhere and the target mode aimed at it..