Author Topic: Locked Doors  (Read 2396 times)

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malaprop

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Locked Doors
« on: April 12, 2013, 02:18:25 PM »
My dog doesn't open locked doors for me anymore. Is this a bug?

Mateusz P-G

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Re: Locked Doors
« Reply #1 on: April 12, 2013, 08:05:49 PM »
The dog, or any other ally doesn't simply "open" locked doors.
They break them down just like the player's character when
equipped with a heavy weapon. Thing is they are not so keen
on doing it and you'll have to either trap the dog between you
and the door, or just be patient and skip a couple turns untill
it moves into the doors instead of just walking around.

This doesn't work on full steel door (activated only by pressure
plates), nor on locked gates, as neither can be destroyed.
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malaprop

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Re: Locked Doors
« Reply #2 on: April 12, 2013, 08:14:19 PM »
Yep. That's what I do . I trap the dog between me and the locked wood door. Usually works like a charm. Anyone else having trouble with this?

Dweller admin

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Re: Locked Doors
« Reply #3 on: April 12, 2013, 11:04:50 PM »
I did not purposely change anything regarding the dog's behavior, but stuff might have changed after I changed the way certain terrain features (traps, furniture) are handled.

Mateusz P-G

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Re: Locked Doors
« Reply #4 on: April 14, 2013, 01:22:58 AM »
Ok, now I get it. When first posting in this topic I was still playing version
1.24.12. Now with 1.24.14 I've just realised that stuff can no longer be destroyed
with heavy weapons and the same must apply to Allies being now unable to
bash down doors or furniture.
:(
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Re: Locked Doors
« Reply #5 on: April 17, 2013, 12:32:14 PM »
This is a bug. I'll try to get a few hours of coding done tonight and fix this.