What bothers me is that the current debuffs are contact-only, making the Warrior - already the least fun class to play IMHO, even worse.
Some real killers would be:
- "Silencing" spell cast
at a distance, disrupting use of Book-based magic. This would actually have an added bonus of the making the possesion of Wands highly desirable at last.
- "Feedback" Spell dealing
Normal Damage (impossible to mitigate with Magic Resistance), based on victim's current Mana.
- "Confusion" Spell, causing the Book-based Spells and Wands to backfire, in addition to messing up regular attacks
- Remote Mana Drain
- Remote/Trap-based slow or immobilisation ("Root"/"Web" Spell, physical webs, adding crippling Slow to Spike Traps when not in Iron Boots, etc.)
- Regular ranged enemies, including the reinstitution of classic Goblin Scouts (with Warriors having much better odds to avoid damage based on shields' Block Chance)
- An idea already mentioned earlier - a Spell, Trap or Special attack that turns the allies hostile
- Monsters with magical "Deflection", causing most of the Player's ranged attacks to miss or even turn back against them
- "Blindness", making the use of ranged weapons and Wands near-impossible, disabling Book-based magic and cutting down the chance to hit in melee
- Gas Traps and Spells, filling the area with high-damage gas (hard to code I guess)
Knock yourself out with this selection.
