Author Topic: Active trap detection  (Read 1355 times)

0 Members and 1 Guest are viewing this topic.

artikid

  • Newbie
  • *
  • Posts: 4
  • Old school artist
    • View Profile
    • artikid's visual gallery
Active trap detection
« on: December 09, 2012, 12:07:56 PM »
Reading a post on how detection works I cam up with another idea that is probably a more worthwile addition to dweller: active detection.
Would it be possible to use targetting mode to inspect walls/tiles?
This way players could search for traps and secret doors
Ni dieu, ni maitre

Dweller admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 926
    • View Profile
Re: Active trap detection
« Reply #1 on: December 10, 2012, 08:35:06 AM »
Split this into it's own post.

This is a good idea and I'll add it to my todo list. It will not get top priority though.

Valentiinro

  • Newbie
  • *
  • Posts: 14
    • View Profile
Re: Active trap detection
« Reply #2 on: December 11, 2012, 04:58:47 PM »
You can search for traps. Stay in one spot and wait a few turns. You might miss them but you will probably see one after say 3 turns of "searching". I do this all the time in areas where I expect a secret door or traps in a heavily trapped area.