Author Topic: Active trap detection  (Read 1394 times)

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Active trap detection
« on: December 09, 2012, 12:07:56 PM »
Reading a post on how detection works I cam up with another idea that is probably a more worthwile addition to dweller: active detection.
Would it be possible to use targetting mode to inspect walls/tiles?
This way players could search for traps and secret doors
Ni dieu, ni maitre

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Re: Active trap detection
« Reply #1 on: December 10, 2012, 08:35:06 AM »
Split this into it's own post.

This is a good idea and I'll add it to my todo list. It will not get top priority though.


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Re: Active trap detection
« Reply #2 on: December 11, 2012, 04:58:47 PM »
You can search for traps. Stay in one spot and wait a few turns. You might miss them but you will probably see one after say 3 turns of "searching". I do this all the time in areas where I expect a secret door or traps in a heavily trapped area.