Author Topic: Implement some way to speed up pathing, like Angband "run"  (Read 2008 times)

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teprac

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Implement some way to speed up pathing, like Angband "run"
« on: February 06, 2012, 08:52:22 PM »
I am playing the game on a Samsung Galaxy Nexus.

The biggest problem for me in this game is the absurd number of "clicks" I have to do to navigate anywhere.

Using the virtual keypad or the "touch position relative to hero" methods require clicking constantly, and when navigating many twists and turns it becomes exceedingly tedious to get anywhere, constantly having to pick the right direction.

This became most glaring when I encountered a monster called "Eye of the King". I have spent over 1 hour trying to chase him down, while he teleports all over the map whenever he sees me. I have traversed every square of the map at least 15 times, and it is a major chore.

I propose either of those, or both:

1) Angband style "run" command
Run (.) / (,) :
     This command is very useful for rapid dungeon exploration.  It will move
you in the given direction, following any bends in the corridor, until you
either have to make a choice between two directions or are disturbed.  Most
players run by holding down Shift and pressing a direction key.

2) Pathfinding to specified location.
Allow users to use a command that lets them click on a tile and their hero will pathfind their way to the location. Look into A* pathfinding or something.


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Re: Implement some way to speed up pathing, like Angband "run"
« Reply #1 on: February 09, 2012, 12:15:58 AM »
This feature will most likely be added in the next release: http://dweller.lighthouseapp.com/projects/88670/tickets/17-pathfinding

ZiZNaK

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Re: Implement some way to speed up pathing, like Angband "run"
« Reply #2 on: February 22, 2012, 02:57:28 AM »
The pathfinding is extremely useful especially after making those periodic stops up to the surface and starting back down.  I'm using it all the time now.  Along with the gamelog changes its really sped up the flow of the game.
When in doubt.  Scroll of Recall

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Re: Implement some way to speed up pathing, like Angband "run"
« Reply #3 on: February 22, 2012, 07:36:51 AM »
Yeah, I'm really happy about those two changes. The game plays much faster now!