Author Topic: More "Tips" at starts.  (Read 2980 times)

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Mateusz P-G

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More "Tips" at starts.
« on: October 06, 2012, 01:06:23 AM »
I guess we could use some tips explaining this and that about
the game's mechanics and creature's behaviour. It's no fun how
many newbies consider some game features to be bugs because
there's no explanation to how or why certain things work.

For starters, I'd add these:
- Watch out for Orcs' "disarm" ability. They can make you drop your
equipped weapon.
- Purple Oozes can absorb weaker creatures to become more
powerfull, keep an eye on them, so they don't go out of controll.

Both of these were actually considered bugs in the comments
on Google Play and made those players rate the game lower!
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Dweller admin

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Re: More "Tips" at starts.
« Reply #1 on: October 07, 2012, 11:34:00 PM »
Thanks. I'll add these.


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Re: More "Tips" at starts.
« Reply #2 on: May 21, 2013, 10:48:30 PM »
Another one tip:
'Save wands for warrior because for this class it is the only ranged attack.'
YOLO! Trying to do low-level challenge.