Author Topic: List of regular items.  (Read 6216 times)

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Mateusz P-G

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List of regular items.
« on: September 16, 2012, 02:15:22 PM »
Here's a list of normal un-enchanted items one can find in the dungeon.

Numbers in brackets are stat modifiers [Attack/Defence/Magic/Speed].
- Mana/Energy. Numbers in parentheses are possible variations to the base value.
Additional info will be marked by the following symbols:
Wa - Warrior only. This applies to all the heavier weapons and armors.
Wi - Wizard only. This applies to all books.
Ra - Ranger only. This applies to all bows, crossbows and ammo.

Other properties for equipable items, with explanations:
TH - Two handed. Applies to all bows and crossbows and some melee weapons. Prevents the use of a shield.
MTx - Hits multiple targets. This applies to some spells and weapons. x=2 means it hits the target and another behind it, x=3 means it hits the target and 2 more on surrounding tiles, x=8 means it hits all 8 tiles around the player, x=9 means it hits the target and all of its 8 surrounding tiles, x=r means it might randomly hit another target after the original one, x=c means it hits all targets in a large cone.
AD - Deals additional attack damage. This is like an extra hit of physical damage, applies to Recurve bow and Crossbow.
Kn - Knockback. Pushes the enemy 1 tile away, dealing damage if it hits something (deals damage to both enemies if the first is pushed into another).
St - Stun. Prevents the enemy from acting the following turn.
Di - Disarm. Lowers the Attack of the enemy by 3 each hit.
Sl - Slow. Lowers the Speed of the enemy by 5 (once).
Po - Poison. Lowers the Attack and Defence of the enemy by 1 (once) and periodicaly deals 1 damage.
Fi - Burn. Deals fire damage to the enemy. For Scorched arrows, it means they apply additional fire damage apart from the regular one.
Dr Drain. Strikes the enemy with magic damage and heals the player character by the same amont.
Te Teleport. Randomly teleports the target.
Do - Can destroy locked doors (but not locked gates). Applies to all heavier weapons.
Ls - Provides lighsource. This extends the player FoV by 1 tile for each such item.
MR - Provides resistance to magic. Grants 20% chance to ignore spells for every such item, up to 80%.
Anything not listed here will be explained next to the item in question.

Unless an item is marked as non-enchantable, it can be enchanted using either
a Scroll of Enchant or the artifact "Pearlescent Soul Stone". Enchanting an item
can upgrade 1 or more of the item stats by a point or 2. Subsequent Enchantments
have lesser chance of success.
Enchanting an item will cause it to gradually gain prefixes like Strong, Solid,
Knightly, etc. to reflect that it is getting stronger. At certain point, the item will
become a randomly named artifact.
Apart from being enchanted by the Player, these items can "spawn" already
having some enchantments on them or slightly different stats (especially jewelry).
Very rarely, an item may be created with a suffix like: "of poison" or  "of fire",
"of slowing" or "of concussion", this mostly applies to ranged weapons as any
other item would most likely gain artifact status thanks to having additional on-hit
effect (thus changing the item name entirely).


Melee:
Dagger [3/1/-2/0] weight: 1, attack speed: 60%
Shortsword [4/3/-3/0] weight: 3, attack speed: 80%
Broadsword [6/3/-4/0] Wa Do weight: 5, attack speed: 100%
Longsword [9/3/-4/0] Wa TH Do weight: 7, attack speed: 120%
Great sword [11/3/-5/-1] Wa TH MT3 Do weight: 10, attack speed: 150%
Mace [8/2/-4/0] Wa St Do weight: 8, attack speed: 130%
Flail [10/2/-5/1] Wa TH Kn Di Do weight: 12, attack speed: 170%
Battle axe [6/2/-4/0] Wa MT3 Do weight: 12, attack speed: 170%
Great axe [14/2/-5/-2] Wa TH MT3 Do weight: 15, attack speed: 200%
Halberd [12/2/-5/-2] Wa TH MT2 Kn Do weight: 15, attack speed: 200%
Quarterstaff [2/2/0/0] TH weight: 3, attack speed: 80%
Wizard's Staff [2/2/5/0] 5(+/-2) TH Ls MR weight: 3, attack speed: 80%

Shield:
Buckler [0/4/-2/0] weight: 2
Spiked buckler [1/4/-2/0] weight: 3
Heater shield [0/7/-3/0] Wa weight: 6
Kite shield [0/12/-3/-1] Wa weight: 6
Dragon scale shield [0/12/-1/0] Wa MR weight: 5

Armor:
Robe [0/1/0/0] weight: 1
Elven robe [0/1/1/0] 2(+/-1) weight: 1
Wizard's robe [0/2/3/0] 5(+/-2) MR weight: 1
Leather armour [0/3/-1/0] weight: 3
Chainmail armour [0/8/-3/-1] Wa weight: 7
Dwarven chainmail [0/9/-3/-1] Wa weight: 6
Full plate armour [-1/14/-4/-2] Wa weight: 10

Cloak:
Cloak [0/1/0/0] weight: 1
Elven cloak [0/1/1/0] 1 weight: 1
Dwarven cloak [0/2/0/0] weight: 1

Helmet:
Leather cap [0/1/0/0] weight: 1
Metal cap [0/3/-1/0] weight: 2
Metal helm [-1/4/-2/0] weight: 3
Horned helmet [1/3/-1/0] weight: 2
Great helm [-1/9/-3/0] Wa weight: 5
Dwarven mining helmet [0/2/-1/0] Ls weight: 2
Wizard's hat [0/1/4/0] 5(+/-2) MR weight: 1
Moonstone Circlet [0/0/2/0] 3(+/-1) Ls MR weight: 1

Boots:
Leather boots [0/1/0/0] weight: 1
Elven boots [0/1/0/1] weight: 1
Dwarven boots [0/3/-1/0] weight: 1
Iron boots [0/6/-2/-1] Wa weight: 5

Ring:
Stone ring [0/3/0/0] weight: 0
Bone ring [1/2/0/0] weight: 0
Blood-forged ring [3/1/0/0] weight: 0
Elven silver ring [0/0//0/2] 1 weight: 0
Elven gold band [0/0//0/4] 2 weight: 0
Prismatic band  [1/1/1/1] 1(+/-2) MR weight: 0
Notes:
Prismatic band has the biggest deviations from the base stats.
All of its modifiers can be +/- 2 points off.

Amulet:
Stone necklace [0/3/0/0] weight: 0
Bloodletter's talisman [2/0/0/0] weight: 0
Conjourer's pendant [0/0/3/0] 2(+/-1) MR weight: 0
Moonstone pendant [0/0/0/0] 2(+/-1) Ls weight: 0

Ranged:
Shortbow [5/0/0/0] Ra TH weight: 3, attack speed: 80%, max range: 6
Elven bow [9/0/0/0] Ra TH weight: 3, attack speed: 80%, max range: 10
Recurve bow [7/0/0/0] Ra TH AD weight: 5, attack speed: 100%, max range: 8
Crossbow [9/0/0/0] Ra TH AD St weight: 12, attack speed: 170%, max range: 10
Notes:
All ranged weapons recquire some kind of ammunition equipped to operate.
« Last Edit: January 07, 2013, 01:28:02 PM by Mateusz P-G »
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Mateusz P-G

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Re: List of regular items.
« Reply #1 on: September 18, 2012, 07:30:08 PM »
Ammo:
Quiver of Arrows [2/0/0/0] Ra weight: 0
Quiver of Elven Arrows [4/0/0/0] Ra weight: 0
Broadhead Arrow [6/0/0/0] Ra weight: 0
Scorched Arrow [3/0/0/0] Ra Fi weight: 0
Poisoned Arrow [3/0/0/0] Ra Po weight: 0
Marksman's Arrow [4/0/0/0] Ra St weight: 0
Notes:
All arrows deal damage thru  the ranged weapon, adding their Attack and additional
on-hit effects.
Regular quiver and quiver of Elven arrows have unlimited uses but can not be
enchanted. Other arrows are generated in bundles having 20 pieces on average,
identical arrows will stack in  inventory.  To fire special ammo, they can be either
equipped or used directly from quickslots (recommended).
The Merchant provides a steady supply of Broadhead arrows.

Book:
Charred Book of Fire Wi Fi cast cost: 4, max range: 10, weight: 1
Book of Flames Wi MTr Fi cast cost: 8, max range: 10, weight: 1
Book of Fire Sweep Wi MT8 Fi cast cost: 12, weight: 1
Book of Dragon's Breath Wi MTc Fi cast cost: 20, max range: 4, weight: 1
Black book of Draining Wi Dr cast cost: 6, max range: 10, weight: 1
Book of Sleep Wi (Puts the enemy to sleep.) cast cost: 4, max range: 10, weight: 1
Book of Charms Wi (Temporarily converts an enemy to fight for the Player.) cast cost: 8, max range: 10, weight: 1
Book of Cyclones Wi MT8 Kn cast cost: 6, weight: 1
Book of Transportation Wi Te cast cost: 2, max range: 10, weight: 1
Book of Mass Translocation Wi MT9 Te cast cost: 6, max range: 10, weight: 1
Notes:
Casting a spell from a spellbook has an equivalent of 100% attack speed.
Books can not be enchanted.

Trinket:
Wand of Healing (Heals the target when used.) max range: 10, weight: 1
Wand of Poison Po max range: 10, weight: 1
Wand of Fire Fi max range: 10, weight: 1
Wand of Displacement Kn max range: 10, weight: 1
Wand of Slowing Sl max range: 10, weight: 1
Wand of Teleport Te max range: 10, weight: 1
Wand of Mass Teleport MT9 Te max range: 10, weight: 1
Wand of Mapping (Reveals whole map of the level when used.) weight: 1
Notes:
Wands have a limited amount of charges, specific for each wand. These charges
can be replenished using a Scroll of Recharging.
Max range of 10 for wands is for Wizard only, otherwise 3.
Trinkets can not be enchanted.

Scroll:
Scroll of Recall (Teleports the Player to the surface or back to the last visited dungeon level when used.) weight: 0
Scroll of Teleport Te max range: 10, weight: 0
Scroll of Knowledge (Makes the Player go up a level when used.) weight: 0
Scroll of Recharging (Used for recharging wands.)weight: 0
Scroll of Enchant (Used for enchanting equipement.) weight: 0, value: 240
Magic Map (Reveals whole map of the level when used.) weight: 0
Notes:
Scrolls can be used either from inventory or directly from quickslots. They can not
be equipped in the trinket slot tho.
Max range of 10 for wands is for Wizard only, otherwise 3.
Scrolls can not be enchanted.

Consumable:
Mushroom (heals for a tiny amount of HPs when consumed) weight: 0
Weak potion of Healing (heals for a small amount of HPs when consumed) weight: 0
Potion of Healing (heals for a substantial amount of HPs when consumed)weight: 0
Strong potion of Healing  (heals for a huge amount of HPs when consumed) weight: 0
Flask of Elven Water (replenishes some Energy when consumed) weight: 0
Antidote (Cures poisoning when consumed) weight: 0
Potion of Clairvoyance (Grants temporary long range infravision when consumed) weight: 0
Potion of Wizardry (Pernamently increases Magic stat by 1 when consumed) weight: 0
Potion of Swiftness (Pernamently increases Speed stat by 1 when consumed) weight: 0
Potion of Might (Pernamently increases Attack and Defence stats by 1 when consumed) weight: 0
Potion of Change (Pernamently modifies all stats in a random way when consumed, effects usually range from -1 to +2) weight: 0
Notes:
These can be used from either inventory or a quickslot (recommended for
healing potions and antidotes). Various Healing potions, Mushrooms,
Elven Water and Antidotes can be always purchased at the Healer.
The Merchant provides a  steady supply of Elen Water too.
In case of healing consumables one can use multiple items at once by using
the "Use untill full health" option via inventory, this is very convenient way
to heal up using weaker stuff.
Consumables can not be enchanted.

Miscellaneous:
Bag of Monsters (Summons a charmed monster when used, type is based on depth and stats on Player's level.) weight: 0
Bag of Treasures (Creates a random item when used.) weight: 0
Master Key (Unlocks locked doors or gates.)  weight: 0
Gold (Trading currency.) weight: 0
Pile of Bones (Needed for Bonecollector quest.) weight: 1
Notes:
The Merchant provides a steady supply of  Master Keys. They are automaticly
used when needed.
Piles of bones drop from Skeletons and Purple Oozes.
Miscellaneous items can not be enchanted.


Additional notes:
- Attack damage is very strongly dependant on the Attack value of the
weapon in use, so bulkier weapons will deal significantly more damage
even for a character with lower Attack score of his own.
- Attack speed explanation: attack speed is displayed in %s which mean
how long it takes to use the weapon in question as opposed to default
action like moving one tile. The less % the faster the weapon "acts".
Weapon with 200% attack speed will use up twice as much "time" as the
weapon with 100% attack speed. The latter would manage to hit twice
in the same time.
The "time cost" of default action is also modified by the Speed stat of a
Player or monster, so with high enough Speed score one can compensate
for a slower weapon.
- Attack speed is derived from the weapon's weight using a simple formula:
Attack speed = [50+weight*10]%
- Range of ranged weapons is derived from their Attack value, being just:
Max range = weapon's Attack+1
It is thus possible to enchance the weapon's range by enchanting it.
- The Ranger could in theory use a small weapon (dagger or shortsword)
with a buckler or a spiked buckler if he removes the ranged weapon.
Similarily, the Ranger can use a two handed quarterstaff or Wizard's staff
under the same restriction.
« Last Edit: January 07, 2013, 12:58:37 AM by Mateusz P-G »
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Dweller admin

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Re: List of regular items.
« Reply #2 on: September 19, 2012, 12:40:26 PM »
Holy crap Matt! Brilliant compilation of items! I do plan to export item data into something similar as the monster list, but now you'd make me feel bad if I do :-)

Mateusz P-G

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Re: List of regular items.
« Reply #3 on: September 19, 2012, 05:47:18 PM »
Hahaha, I was about to ask you for that, but then I realised its not
that much of work, and also wanted to organise them in particular
way and add some flags plus a few bits of additional info, so it's all
good in the end. One thing I'd like to ask of you tho, is to update the
info at /db anyway (I need Artifact's stats and these are outdated
the most) or at least give me a list of item prices or the formula to
calculate them. Think it'd be nice to add gold values in this list here.
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jojoUK120

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Re: List of regular items.
« Reply #4 on: September 20, 2012, 05:24:22 PM »
fantastic!!!! I've already learned a load of things I didn't know or had guessed wrong :D. It's much easier to compare different items like this.

Mateusz P-G

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Re: List of regular items.
« Reply #5 on: September 30, 2012, 09:29:44 PM »
Updated everything and split into 2 posts to fit into 20000 character limit.

EDIT:
Updated with new weights for some weapons, new ability for Great sword
and upgraded Defence on Warrior-only heavy armor pieces.

EDIT2:
Added info about the significance of weapon's Attack value in damage output.

EDIT3:
Added Mana modifiers and new item.
« Last Edit: January 07, 2013, 01:34:15 PM by Mateusz P-G »
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