Author Topic: 1.22.6 Feedback  (Read 6511 times)

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Dweller admin

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Re: 1.22.6 Feedback
« Reply #15 on: September 27, 2012, 02:09:35 PM »
You are not guaranteed to get the warrior quest. It is a random room like all of the rest, and sometimes it doesn't get generated. I plan to add more of these quests that you might not come across in each game.

Thank you for all the feedback on this release. I've solved most issues already, but I still have some testing and some more things to solve before I'm ready to release the next version.

Sewerdweller

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Re: 1.22.6 Feedback
« Reply #16 on: September 27, 2012, 02:26:23 PM »
love the idea of random quests - makes each run different. -the more the better.

Mateusz P-G

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Re: 1.22.6 Feedback
« Reply #17 on: September 27, 2012, 04:41:53 PM »
I would suggest something like in the first Diablo, where there
were some random quests as well, but interchangeable.
The player either got the Butcher at lvl 2 or King Leoric's Tomb
at level 3, etc. There was no such thing as getting none of them.

Getting the Captured Warrior has quite a bit of impact on the
game (as with other summons, which are very powerfull since
they get stronger with the player).
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Re: 1.22.6 Feedback
« Reply #18 on: September 28, 2012, 12:11:44 AM »
Yeah, but the whole Captured warrior quest chain is in essence only a more cumbersome way of getting a summoning item than simply stumbling upon some Magical Catnip

Mateusz P-G

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Re: 1.22.6 Feedback
« Reply #19 on: September 28, 2012, 12:26:35 AM »
True that!

Thing is, right now such items like summoning trinkets (other than the
Dog whistle being a part of Ranger's gameplay experience) or Soulstone
have a lot of impact on the game because of their power. Earlier, I'd say
the same about the Magical Atlas but since its nerf its just a "nice addition"
not a gamebreaking item.

Since we're at it, I think that the overall power level of summons should
significantly drop. Right now they can pretty much solo entire dungeons.
Its kinda funny to see GK or LK biten to death by a raging dog, hehehe.

I'd have nothing against the Magical Cat becoming nothing more than a
scouting tool like a moveable lightsource or alike. This one, the Warrior
and skeletons (via LK tome) could drop the "gain stats per level" upgrade
to make things more balanced.
« Last Edit: September 28, 2012, 12:31:16 AM by Mateusz P-G »
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Re: 1.22.6 Feedback
« Reply #20 on: September 28, 2012, 12:48:35 AM »
If a summoned creature can take down most monsters on a level I totally agree that they need to be nerfed :-) The current stat bonus to each stat is 1 + (summoner level / 2). Let's change this to / 4 maybe? And perhaps also not boost all stats by an equal amount? The highest stat could be boosted more than the rest (attack for a warrior, speed for the cat etc)

Mateusz P-G

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Re: 1.22.6 Feedback
« Reply #21 on: September 28, 2012, 11:31:15 AM »
Yeah, different priorities of stats upgrades on summons would be great!

Suggestions (b=base value):

Dog (priority order: Attack/Speed/HP/Defence/Magic) :
Attack b+lvl/2
Defence b+lvl/5
Magic b+lvl/6
Speed b+lvl/3
HP b+lvl/4

Warrior (priority order: Attack/HP/Defence/Speed/Magic):
Attack b+lvl/2
Defence b+lvl/4
Magic b+lvl/6
Speed b+lvl/5
HP b+lvl/3

Cat (priority order: Speed/Magic/HP/Attack/Defence):
Attack b+lvl/5
Defence b+lvl/6
Magic b+lvl/3
Speed b+lvl/2
HP b+lvl/4

Skeleton and Bag of Monsters' summons should only be restricted
to their base stats, this will also make them easier to kill once they
get out of control.
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Re: 1.22.6 Feedback
« Reply #22 on: September 28, 2012, 01:34:14 PM »
I can't make it that advance I'm afraid. I will do something similar to when you level up and how it is determined which stats you're allowed to increase. Each stat will be given a cost, based on the base stat. Higher base stat equals a lower cost. The lower the cost, the more often it will be increased.