Author Topic: 1.20.5 Feedback  (Read 4614 times)

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Sewerdweller

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1.20.5 Feedback
« on: August 01, 2012, 02:04:19 PM »
Still having issues with scaleing & tile size -cannot use large tiles unless in full screen mode-and d-pad is now 1/3 of its previous size. size of d-pad remains same in both modes. - impossible to use. Android phone.

Arthur

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Re: 1.20.5 Feedback
« Reply #1 on: August 02, 2012, 06:30:33 AM »
Error in large tile in J2ME version

ZiZNaK

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Re: 1.20.5 Feedback
« Reply #2 on: August 02, 2012, 03:03:55 PM »
 :(
dpad IS very small but... more playable than the last few updates  ;D

Scalability will rock when it's finally implemented.  There's a version of Counterstrike for the android phones that allows you to move your input areas around the screen.  How it works is you touch the edit button and then all of your controls turn red... you can then touch them and drag them around the screen putting them where you want.  Taking that a step further: It would be awesome if we could both drag input items around the screen as well as pinch to shrink and spread to enlarge them... seeing how it seems like the on screen touch inputs are kinda set in stone right now I don't know if this is even possible.
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Dweller admin

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Re: 1.20.5 Feedback
« Reply #3 on: August 02, 2012, 11:36:17 PM »
Th dpad will be adjusted slightly in scale in 1.20.6. It's damn hard to get it right on all resolutions, screen sizes and platforms. The thing is that you want the physical size (I'm not talking pixels here, but actual millimeters) of the buttons to be more or less the same on all devices. You want all touch enabled interface elements to be easily interacted with regardless if it's a 176x220, 240x320, 320x480, 400x800 pixel size and no matter if it's a 3, 4, 5, 7 or 10" screen.

ZiZNaK

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Re: 1.20.5 Feedback
« Reply #4 on: August 03, 2012, 03:05:53 AM »
I would still suggest maybe putting in a tablet mode just to be sure you aren't being ignored by that market.  If you got popular with the tablet owners you would see a def jump in donations and popularity for sure.
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Mateusz P-G

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Re: 1.20.5 Feedback
« Reply #5 on: August 03, 2012, 08:40:02 PM »
Why not just make selectable size for the touch D-pad via a slider?
It would allow adjustments of its scale by say 1x, 2x, 3x, 4x, 5x etc.
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Mateusz P-G

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Re: 1.20.5 Feedback
« Reply #7 on: August 03, 2012, 11:31:58 PM »
Forgot to add that Items with HP bonus still only add to current HP and not max.
 :(
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ZiZNaK

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Re: 1.20.5 Feedback
« Reply #8 on: August 04, 2012, 03:54:56 AM »
Woot!!! yay! selectable Dpad size!! is this in next version??? I'm drooling...
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Dweller admin

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Re: 1.20.5 Feedback
« Reply #9 on: August 04, 2012, 10:59:03 PM »
Woot!!! yay! selectable Dpad size!! is this in next version??? I'm drooling...
No, not next version, but it's no officially on my todo list

Dweller admin

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Re: 1.20.5 Feedback
« Reply #10 on: August 04, 2012, 11:07:29 PM »
Forgot to add that Items with HP bonus still only add to current HP and not max.
 :(
AH, yes, will fix that in 1.20.6

Mateusz P-G

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Re: 1.20.5 Feedback
« Reply #11 on: August 04, 2012, 11:19:32 PM »
I've stumbled upon this bug with ranged weapon dealing no damage
when certain melee weapon is equipped. For me, the bug was caused
by an artifact dagger with stun and poison. I've sent the save dump.

Edit:
I've also found 2 really powerfull bows recently:
- A Shortbow of Slowing which also had Poison on it. Guess its not that
strange, these must be like artifact ranged weapons, only there's no
way for a ranged weapon to attain this status (they never get prefixes
when being enchanted, as they can only get Attack enchantments).
- An Elven Bow which only read Elven Bow while having 13 Attack and
also Poison enchantment. Shouldn't it be called an Elven bow of Poison
then? Just like Elven Bows of Concussion have proper name.

Oh and since I'm talking poison, I guess Spiders should be immune to
any venom, since its their main weapon.
 ;)
« Last Edit: August 04, 2012, 11:44:26 PM by Mateusz P-G »
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Thot

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Re: 1.20.5 Feedback
« Reply #12 on: August 05, 2012, 12:36:49 AM »
We got a great new version again, but now I want to thank you not just for the admin, but for Mateusz too. :)
Hats off to you, Mateusz! For your comments, maps and everything! :)

Thot

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Re: 1.20.5 Feedback
« Reply #13 on: August 05, 2012, 02:02:55 AM »
Oups, one little problem:

There are some new rooms, which ones have a pushable stone at one of their entrance. Now I saw that two neighbouring rooms had them next to each other, making impossible to move in that direction. Fortunately the stairs aren't behind that room, it wouldn't be too fair. :)

Dweller admin

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Re: 1.20.5 Feedback
« Reply #14 on: August 05, 2012, 07:52:17 PM »
Oups, one little problem:

There are some new rooms, which ones have a pushable stone at one of their entrance. Now I saw that two neighbouring rooms had them next to each other, making impossible to move in that direction. Fortunately the stairs aren't behind that room, it wouldn't be too fair. :)
Yes, you're right. There are some rooms that in rare occasions could line up to form impassable sections on the map. I'll modify/remove such rooms in 1.20.6