Author Topic: Item ideas  (Read 13564 times)

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makiki

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Re: Item ideas
« Reply #45 on: June 02, 2014, 05:04:56 PM »
Vitality potion - name would be confusing, because vitality often raises HP. And we have Potions of Change.
Muscle potion - I WANT THIS.
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« Last Edit: June 02, 2014, 05:13:13 PM by makiki »
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Mateusz P-G

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Re: Item ideas
« Reply #46 on: June 02, 2014, 07:18:37 PM »
Muscle potion would make a lot of sense if the carrying capacity didn't increase with Character Level alone, like it does now...
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makiki

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Re: Item ideas
« Reply #47 on: June 02, 2014, 09:29:35 PM »
Muscle potion would make a lot of sense if the carrying capacity didn't increase with Character Level alone, like it does now...
Muscle potion still makes sense IMHO. Backpack cap rises slowly, so the potions would be nice. But better set them at 50-100 gold, to not make more (nearly always) useless 10k gold items.
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Bower

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Re: Item ideas
« Reply #48 on: June 02, 2014, 09:49:29 PM »
I was unclear with my vitality potion idea: I was proposing a potion that increases HP only, as there are potions that increase all the other stats, be it the potion of change or wizardry or what have you.

makiki

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Re: Item ideas
« Reply #49 on: June 02, 2014, 09:51:13 PM »
I was unclear with my vitality potion idea: I was proposing a potion that increases HP only, as there are potions that increase all the other stats, be it the potion of change or wizardry or what have you.
Now the potion name makes sense :D
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Bower

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Re: Item ideas
« Reply #50 on: June 02, 2014, 09:57:25 PM »
Continuing in the potion vein, would it be possible to utilize the existing cauldrons to brew your own potions? 20 strong potions = one vitality potion? 25 elven flasks = wizardry etc etc...

makiki

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Re: Item ideas
« Reply #51 on: June 03, 2014, 07:12:37 AM »
With cauldrons it would be VERY hard to code. New NPC makes more sense.
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stubble

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Re: Item ideas
« Reply #52 on: June 03, 2014, 04:08:30 PM »
How about weapons that counter certain races altogether?
Lets say a sword of goblin bane would do more damage to a goblin race creature etc.
Or dual wield weapons like say daggers,swords.
We could also have weapons that increase in strength each time they kill powerful creatures like a soulblade or something.
Anyone agrees?

Dweller admin

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Re: Item ideas
« Reply #53 on: June 03, 2014, 08:13:31 PM »
Continuing in the potion vein, would it be possible to utilize the existing cauldrons to brew your own potions? 20 strong potions = one vitality potion? 25 elven flasks = wizardry etc etc...
Interesting idea! Not sure how hard it would be to implement. I'll think about it.

Dweller admin

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Re: Item ideas
« Reply #54 on: June 03, 2014, 08:14:52 PM »
How about weapons that counter certain races altogether?
Lets say a sword of goblin bane would do more damage to a goblin race creature etc.
This would actually be quite easy to implement. I'll give it some more thought.

Bower

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Re: Item ideas
« Reply #55 on: June 07, 2014, 03:19:25 AM »
Supposing admin will incorporate race-specific bonuses to weapons (and race-specific resistances to armors?)
[Race]-blood : enchants equipment to be more effective against [race]-type monsters. --would drop rarely from most powerful monster of each race.

Vision potion: increases base area of sight by 1.

Sewerdweller

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Re: Item ideas
« Reply #56 on: June 09, 2014, 03:27:10 PM »
Forge - Insert up to 4 items & Cash ask for a item (ie Sword)  -the more you risk the better the prize, or random  and get 1) nothing 2) a highly random buffed or 3) specified lesser buffed item - these should be random, rare and only work on every 1000 turns ( or Fail 25-50% of the time) -so you don't abuse.