Author Topic: Item ideas  (Read 13561 times)

0 Members and 1 Guest are viewing this topic.

ZiZNaK

  • Full Member
  • ***
  • Posts: 185
  • meh...
    • View Profile
Re: Item ideas
« Reply #15 on: August 03, 2012, 03:12:26 AM »
haha i love the item names:
pokey's prison
allens key
crispys sparkly battle shorts
When in doubt.  Scroll of Recall

Watley

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: Item ideas
« Reply #16 on: August 03, 2012, 10:17:15 PM »
Warlock's Compendium. A large tome, it's cover looks strangely like a distorted face. Can be used to file spellbooks into one lighter volume. Can still only equip one spell at a time, but only weighs 2. Also might have some way to change between spells quicker. Nice items btw Mat

jordan.bubus

  • Newbie
  • *
  • Posts: 40
  • French translator !
    • View Profile
Re: Item ideas
« Reply #17 on: August 03, 2012, 10:38:57 PM »
Thanks!! Is easy to read now ^^

Mateusz P-G

  • Hero Member
  • *****
  • Posts: 558
  • Polish Translator
    • View Profile
Re: Item ideas
« Reply #18 on: August 27, 2012, 09:41:03 AM »
Since we have no unique ring ingame at all for now,
here's an idea for one, based on the assumption
that unique items should be flagged as being non-
enchantable:

Ring of Perseverance/Ring of Longevity
0/1/1/0 +7HP
Grants immunity to life drain.
« Last Edit: August 27, 2012, 09:44:54 AM by Mateusz P-G »
If you remember the sprites from my avatar, know that you're awesome!

ZiZNaK

  • Full Member
  • ***
  • Posts: 185
  • meh...
    • View Profile
Re: Item ideas
« Reply #19 on: August 27, 2012, 06:47:31 PM »
Cool ring idea.  Here's one.  How about some sort of auto-untrapping ring that also auto searches as well?  Ring of discovery or lol ring of enviornmental protection.
When in doubt.  Scroll of Recall

jojoUK120

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Item ideas
« Reply #20 on: September 21, 2012, 06:54:16 PM »
I noticed while reading Mat's excellent 'unique item' list (see faqs) that there is no unique ring. How about a 'ring of bright water'- sends you to the most remote part of the dungeon and summons vicious otter.

Dweller admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 925
    • View Profile
Re: Item ideas
« Reply #21 on: September 27, 2012, 11:38:04 PM »
Yeah, there needs to be a unique ring or two in the game. I like the vicious otter, but it would be complicated to code the whole thing :-) I'll start with Mateusz suggestion I think.

omnissia

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: Item ideas
« Reply #22 on: October 03, 2012, 08:47:45 PM »
How about idea like this : Boots of black steel  - forged by a demon blacksmith at one of the deepest circles of hell and enchanted by dark souls - this material is much harder than ordinary steel (description may be improved), gives immunity to spike traps, lava, poisonous water, -1/5/3/-1

Dweller admin

  • Administrator
  • Hero Member
  • *****
  • Posts: 925
    • View Profile
Re: Item ideas
« Reply #23 on: October 03, 2012, 08:50:14 PM »
Hmm, yeah. It would be fairly easy to add an item that ignores all triggered ground effects (except trap doors perhaps). Still, I would prefer to come up with a pair of boots that grant levitation since that kind of functionality is already in the game.

Thot

  • Newbie
  • *
  • Posts: 38
    • View Profile
Re: Item ideas
« Reply #24 on: October 07, 2012, 06:18:06 PM »
What about "bane weapons"?
For example undead-bane weapons are better weapons against undead enemies.
If we won't be able to find them in chests, and they will be just buyable, it would be something to waste our money on.

(Or the cleric/new NPC could enchant our weapons, so we wouldn't need to bring 3+ weapons with us.)

Mateusz P-G

  • Hero Member
  • *****
  • Posts: 558
  • Polish Translator
    • View Profile
Re: Item ideas
« Reply #25 on: October 07, 2012, 06:42:31 PM »
@ Bjorn: Hermes' Shoes perhaps?
You know, with tiny wings and stuff.
 ;D

I'm still all towards Iron boots giving immunity to spike traps.
Just like protective shoes have metal-shod soles to save you
from stepping on nails.


@Thot: I'd love to see some "holy" damage or another - aimed
at dealing additional harm against the undead. There is a mention
of possibly having resistances/weaknesses against particular attack
types in the future (on the Lighthouse tracker thingy), I hope we
get to see this implemented at some point.


Anyway, I think what makes games like this a lot more fun is
the diversity of drops and multitude of unique items. With the
recent tweak in Artifacts' rarity, players won't be finding 90%
of the unique items in single run anymore, so that's a step in
the right direction, but it'd be really nice if the reprtoire was
bigger as well. Right now there's only a couple items for every
cathegory and say for the melee weapons - most of these
(actually all possible for non-Warriors) are guaranteed.

I really like how the player can now make choices beteen using
a Rathunter's Cloak for Poison immunity or a highly enchanted
cloak of regular kind for more stat points. Introduction of the
"can not be enchanted" flag on Artifacts was indeed a fine move
but it ruled out many of these uniques as viable choices. Say,
Golden Shield of Balance is poor when opposed to  Dragonscale
Shield. So, instead of focusing on stats, let's go for uniqueness
via hard-to-get or completely distinct enchantments and bonuses.

Here's a couple examples:
- Dagger "Sunshine" [3/1/3/0] Lighsource, Burn
- Shortsword "the Restless Duelist" [4/5/-3/3] Disarm, Slow
- Leather Armor "Lifekeeper" [0/4/0/0] +5HPs, Magic resist
- Cloak of Shadows [0/1/0/2] Reduces the range at which monsters notice the player
- (Dwarver mining) Helmet of the explorer [0/3/-1/0] Lightsource, vastly increases trap detection chance
- Demonskin boots [0/4/0/0] Grant immunity to Lava damage
- Wand of Chaos - reinstitution of the old Wand of Chaos (random spell on use) but as an Artifact with infinite charges
etc.
« Last Edit: October 07, 2012, 06:47:36 PM by Mateusz P-G »
If you remember the sprites from my avatar, know that you're awesome!

Jesusgeorg

  • Newbie
  • *
  • Posts: 25
  • Somewhere between Casual and Hardcore gamer. Meh.
    • View Profile
Re: Item ideas
« Reply #26 on: October 07, 2012, 07:45:47 PM »
Hmm, yeah. It would be fairly easy to add an item that ignores all triggered ground effects (except trap doors perhaps). Still, I would prefer to come up with a pair of boots that grant levitation since that kind of functionality is already in the game.

OCD Slippers: Dungeon floors are so filthy! You can't bear to touch them. 0/1/1/3 Grants Levitate

Levitation annoys me a little because you can't trigger floorplates without removing your [SPOILER]. I tried dropping the {SPOILER!} and remained levitating anyway (fun bug). Also can't disarm floorplates... maybe implement throwing rocks as a multiclass weapon with low damage and range, but the ability to pre-trigger plates?

Oooh! Also, I'm totally not implying you need to implement a new class, but I was thinking of a class with only non-combat magic available (Druid, cough), and thought of this spell:

Ch-Ch-Ch-Chia Tile: Dungeon floor surrounding player is filled with grass tiles, except spaces containing traps. Figure it should either be expensive in mana, or a wand/scroll, since it could effectively neuter traps as a threat.


omnissia

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: Item ideas
« Reply #27 on: October 26, 2012, 10:48:10 PM »
I've just read about items-traps and an idea came to me: a book (wand) of alchemy: transforming the item on the floor into some gold pieces, that would be just great in  boss chambers

CFS

  • Jr. Member
  • **
  • Posts: 69
    • View Profile
    • Vilseck Translations
Re: Item ideas
« Reply #28 on: May 23, 2013, 06:38:46 PM »
I have an item idea: The Mirror Shield. It causes spell backfire when you're being attacked with ranged weapons (Cultist, Shaman, Ratling Elder, Dark Wizard).
Behold the Urkraft, behold the sacred force
We strike with the wrath of the rightful
We wield the invincible puritan blade

makiki

  • Full Member
  • ***
  • Posts: 120
  • Pro Warngerzard.
    • View Profile
Re: Item ideas
« Reply #29 on: May 25, 2013, 07:30:51 PM »
Mirror shield sounds so imba. Maybe it could be something like a 25% chance to backfire spells used by mobs?
YOLO! Trying to do low-level challenge.