Author Topic: Item ideas  (Read 14059 times)

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Watley

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Item ideas
« on: July 29, 2012, 09:54:17 PM »
Just been thinking about some different items. The gauntlets of power: these huge green boxing gloves belonged to Jarl but were stolen by Shelley and used in her pursuit of power. They have been long thought lost to history. The gauntlets count as a two handed weapon. They can stun enemies. They can knock enemies back. They can hit twice. Medium to high attack, low defense, low magic, medium to high speed.

Watley

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Item Ideas II
« Reply #1 on: July 29, 2012, 10:10:03 PM »
Another idea for an item. Longo's Spear. Stained black with blood, this short spear has a long history of darkness.  It can drain. It can poison. It can be used by any class.  High attack, medium defence, high magic resistance, high magic, medium speed.

Watley

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Item Idea iii
« Reply #2 on: July 29, 2012, 11:33:32 PM »
Crispy's Sparkly Battleshorts. Designed and worn at the Great Circus by the short lived but well dressed Crispy Cottonmouth. Armour, it can (20% chance) reflect damage. Resist vs magic. Low attack, low armour value, high magic, high speed

Watley

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Item idea v
« Reply #3 on: July 30, 2012, 12:14:31 AM »
Quiksilver. Short sword. Used by Andre in the fight against Demon 17. Lost since the Culpam Incident. It has a silver glow, and moves almost before you do. It can light your way. Twenty percent chance it does double damage. High attack, mid defence, low magic, high speed. It cannot be enchanted.

Watley

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Item vi
« Reply #4 on: July 30, 2012, 12:32:33 AM »
Tordral's Prism. Left on the material plane by the dimensional dragonlord Han Tordral. A simple triangular prism of pure crystal, it can boost the user's magic skills. The prism will orbit a magic user's head. Counts as a helmet. No attack, no defence, very high magic, mid speed. Almost doubles mana and mana recharge rate.

Watley

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Item vii
« Reply #5 on: July 30, 2012, 12:41:12 AM »
Pokey's Prison. Another crazy item made by the Wizard Marsh. It appears to be a small wicker cage bound with silver wire and marked with writhing sigil's. Can be thrown at a monster and possibly will trap it inside, later it can be used to summon that monster who will now be charmed. Won't work on monster's with names. Use character magic stat to determine effect?

Watley

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Item iix
« Reply #6 on: July 30, 2012, 12:47:36 AM »
Allen's Key. Unlocks locked doors, ignores trapped chests, can relock doors. Always locates secret doors and trap doors if equipped. Can reset a trapdoor to catch monsters. Can avoid trapdoors if equipped.

Dweller admin

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Re: Item vii
« Reply #7 on: August 02, 2012, 12:46:02 AM »
Pokey's Prison: Excellent idea. It might be hard to implement, but I like it.
« Last Edit: August 02, 2012, 11:29:17 PM by Dweller admin »

Dweller admin

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Re: Item iix
« Reply #8 on: August 02, 2012, 12:46:39 AM »
Allen's Key: Good one. I do plan to make locked doors more interesting. Right now their only a minor nuisance.
« Last Edit: August 02, 2012, 11:27:46 PM by Dweller admin »

Dweller admin

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Re: Item vi
« Reply #9 on: August 02, 2012, 12:47:46 AM »
Tordral's Prism: I have not yet implemented a way to increase mana regen rate, but it's in my todo: http://dweller.lighthouseapp.com/projects/88670/tickets/234-add-items-that-increase-energy-gain
« Last Edit: August 02, 2012, 11:28:03 PM by Dweller admin »

Dweller admin

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Re: Item idea v
« Reply #10 on: August 02, 2012, 12:50:49 AM »
Quiksilver: The "twenty percent chance it does double damage" is hard to implement with the current system. What I do like though is the "cannot be enchanted" attribute. It could add more depth to equipment choice. Added to the todo list: http://dweller.lighthouseapp.com/projects/88670-dweller/tickets/348-add-flag-to-mark-certain-items-as-unenchantable
« Last Edit: August 02, 2012, 11:28:34 PM by Dweller admin »

Dweller admin

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Re: Item Idea iii
« Reply #11 on: August 02, 2012, 12:52:10 AM »
« Last Edit: August 02, 2012, 11:28:49 PM by Dweller admin »

Dweller admin

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Re: Item ideas
« Reply #12 on: August 02, 2012, 12:54:20 AM »
Gauntlets of power: Haha, those are funny! :-) Easy to implement as well. Need some custom graphics though, but that shouldn't be too hard.
« Last Edit: August 02, 2012, 11:26:49 PM by Dweller admin »

Mateusz P-G

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Re: Item ideas
« Reply #13 on: August 02, 2012, 10:24:25 AM »
Could you please merge the threads with item ideas?
Would be easier to check on them if they were held at
one common place.

Anyway, I was kinda discouraged from thinking on item
propositions, thinking those only apply to donors and
I absolutely hated the thought of registering on PayPal.
 :-X

But seeing how they seem welcome, let me toss in a
couple:

Magical Compass
This magical compass will always help you getting closer
to completion of your quest.
[In game's terms, it will always teleport to stairs down
on current level, this will compliment Scrolls of Recall nicely
since they always place the player on stairs up.]

Doombolt
A huge obsidian projectile said to able to stop any creature
in its tracks. Malicious runes glitter along its cold slick surface.
[Single arrow (thus also single use), it can poison, it can slow,
it can stun, 10 base damage]

Robes of the saint
These pure white robes were once worn by a holy prophet
Marenai. Imbued with protective magick they will shield the
wearer from harm, but also discourage physical violence on
his part.
[Robes -10/10/5/0, protection against magic.]

I'll add more later on.
If you remember the sprites from my avatar, know that you're awesome!

Dweller admin

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Re: Item ideas
« Reply #14 on: August 02, 2012, 11:32:23 PM »
Merged all item ideas into a single thread.