Now that the Speed stat is working as intended, it became a totally

dominant stat, just like Action Points in most turn based strategies.

This is ok and I love how it feels, but frankly it needs a fair bit of

adjustment to work properly.

Right now 10 speed is like "average" and 20 is simply twice as fast,

30 being 3 times as fast as 10 and 1.5 as fast as 20 etc. Seeing how

enemies tend to have 10-15 speed and players can easily reach 30-40,

the latter become severly overpowered.

Since redoing all the speed stats on all the monsters would be total

madness, easier solution would be to change the formula so that

higher or lower speeds feel LESS distant from the "average". Right now

its like having slow monsters with 7-10 APs and fast characters with

30-40 APs, that's insane balance-wise!

What I would suggest is changing this line of the formula:

**ACTIONTIME * 10 / SPEED**

into somethingk like:

**ACTIONTIME * 10 / (SPEED+30)**

This way, the difference between 30 and 10 speed would be 1.5 times

as fast, not 3 times as fast and a character with 50 Speed would be

twice as fast as the one with Speed of 10 (instead of 5x). It feels well

balanced IMHO, knowing that 50 Speed is just about max for endgame

Speed-only specced Ranger.