Author Topic: Sounds in Dweller  (Read 5305 times)

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Dweller admin

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Sounds in Dweller
« on: July 09, 2012, 10:17:06 AM »
Would Dweller benefit from sounds and/or music? If I were to add sound I would be on a limited budget, unless I can find someone who would do it for free. Examples of a few games with simplistic yet in many ways efficient sounds and music:

Cardinal Quest
http://www.cardinalquest.com/
http://www.youtube.com/watch?v=oVlR03v0iGU
Comments: Music is ok. Sound is probably generated using some online sound effect tool. Pretty simple stuff.

Hack, Slash, Loot
http://hackslashloot.com/
Comments: No music. Simple sounds that doesn't really fit with the theme. Sounds more like sci-fi than fantasy.

RedRogue
http://www.redrogue.net/
Comments: I like the ambient background sounds. The effects are mostly simple bleeps though

Mateusz P-G

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Re: Sounds in Dweller
« Reply #1 on: July 09, 2012, 10:43:33 AM »
Its not like you could have a nicely running background chiptune/mod player in
java on low-end mobiles, so sounds like Cardinal Quest are out of question.

Well, to be honest, seeing how sound is poorly implemented in J2ME games,
usually causing all kinds of choppiness, delays and such, I'd say no for J2ME.

There is an exception: those one-channel beeps meant for old piezzo speakers,
idk how was this format called but those might work. Wav and midi are mostly
horrible.

P.S. I guess HSL was trying at NES style with sound effects, thus the Sci-Fi feel.
« Last Edit: July 09, 2012, 10:48:36 AM by Mateusz P-G »
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jordan.bubus

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Re: Sounds in Dweller
« Reply #2 on: July 09, 2012, 10:46:07 AM »
For me, the (free) game: "Knytt stories" have great background sounds...

ZiZNaK

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Re: Sounds in Dweller
« Reply #3 on: July 09, 2012, 12:05:17 PM »
I say no to music due to slowdown on some phones and the fact that I normally end up turning it off anyway.  Sound FX would be a cool option.  Simple splats for melee damage, a metal woosh sound for melee attacks,  fireball and spells woosh, you get the picture.  I found a pretty cool dungeon crawler called "deadly dungeons" which is like a 3d old school ad&d type game.  I've got the music off and the minimal FX theme used is pretty good.  If you really think about it you only need like what 30-40 sounds depending on how you assign noise to enemies and traps. 
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deathknight1728

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Re: Sounds in Dweller
« Reply #4 on: July 10, 2012, 03:11:46 AM »
I would say that music is optional but sound effects are definitely needed. I have a tough time playing a game without at least a dot of sound, be it a spell or weapon to know that a battle is taking place.

JeMaCheHi

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Re: Sounds in Dweller
« Reply #5 on: August 19, 2012, 09:10:20 PM »
I say no to music due to slowdown on some phones and the fact that I normally end up turning it off anyway.  Sound FX would be a cool option.  Simple splats for melee damage, a metal woosh sound for melee attacks,  fireball and spells woosh, you get the picture.  I found a pretty cool dungeon crawler called "deadly dungeons" which is like a 3d old school ad&d type game.  I've got the music off and the minimal FX theme used is pretty good.  If you really think about it you only need like what 30-40 sounds depending on how you assign noise to enemies and traps. 


I'll say the same as ZiZNaK due to performance issues. As I always say, Dweller is made for phones, and the most of them aren't so powerfull as an iphone or a galaxy SIII... FX should be optional, I normally play dweller at places where sound is not the most convenient...(i.e. at class  ::))

BTW: I spent hours and hours playing "Deadly dungeons" on my PSP and I think that sounds are pretty cool, aren't they under Creative Commons license?
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Dweller admin

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Re: Sounds in Dweller
« Reply #6 on: August 25, 2012, 09:12:26 PM »
When I Google "Deadly dungeons" all I can find is links to the Android version. Do you have another link?

FaustoMartense

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Re: Sounds in Dweller
« Reply #7 on: August 26, 2012, 01:50:30 AM »
Lets say background music and sound effects are added to Dweller, what is the first thing you are going to ask next? A button to mute the background music and sound effects.

My humble opinion: No music.

ZiZNaK

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Re: Sounds in Dweller
« Reply #8 on: August 26, 2012, 03:44:25 AM »
basic sounds are a must and I think will only add to dwellers appeal.  I snagged deadly dungeons via a torrent for android i think... not sure if it's out in any other capacity than android.
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Dweller admin

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Re: Sounds in Dweller
« Reply #9 on: August 26, 2012, 11:30:36 AM »
If I were to add music and sound effects there would be a mute button for sure :-) In my experience sound and music work well on Android but not so much on J2ME devices.

When it comes to music there might be some kind of intro music (once I get a proper intro done). Otherwise I'd go for ambient sounds more than music. Check out Red Rogue to see what I mean.

Mateusz P-G

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Re: Sounds in Dweller
« Reply #10 on: August 26, 2012, 11:54:48 AM »
Deadly Dungeons are for Android only, its like 1-person EoB
or like DooM RPG (I and II), Wolfenstein RPG (I and II), Orcs
and Elves (I and II) by EA.

By the way, I heartily recommend al the afformentioned ones.
For the EoB feel, humor, plot and really great map designs.

As for sounds, I think the most simplistic beeps are better
than supposedly "realistic" sounds which are compressed
beyond recognition to save the space of jar archive. I got
only the worst experiences when it comes to sounds in
roguelikes. All these poor grunts and clangs feel like totally
detached and badly executed. You know, like early Windows
/DOS games which had real digital sound samples instead of
just midi, but their quality was so horribly poor and there
could only be like 1 sound channel playing at once, lol.

You continously hit the enemy and it goes: clang, UGH!, clang,
UGH!, swoosh! (miss), clang, UGH!, clang, UGH, swoosh, clang,
UGH!, clang, AAAAAAAAAAAAUUUUUAAAAAAARGHHHHHHHHRR.
No way I'm listening to that again!

Anyway, the point is - either simple blips or just ambient
sounds/background music and that's all.
« Last Edit: August 26, 2012, 11:58:02 AM by Mateusz P-G »
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JimmyMike

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Re: Sounds in Dweller
« Reply #11 on: September 02, 2012, 04:29:54 AM »
I'd be willing to do both music and sfx for free.

Dweller admin

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Re: Sounds in Dweller
« Reply #12 on: September 03, 2012, 12:13:23 PM »
I'd be willing to do both music and sfx for free.
JimmyMike contact me via e-mail (bjorn.ritzl@gmail.com) and let's discuss this some more!

JimmyMike

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Re: Sounds in Dweller
« Reply #13 on: September 06, 2012, 09:27:46 PM »
Mateusz, I totally understand your feelings about repetitive sounds: your post reminds me of an old World Builder game called "Enchanted Scepters" on the Mac. To this day, my brothers and I still say "Ugh...ugh...ugh-aargh!" to each other because of how often we heard it. Do you think that a few variations of sounds that weren't so attention-grabbing might help? In other words, the impact sound would be two or three different takes/pitches so you wouldn't be hearing the same thing over and over. And death wouldn't be an obnoxious scream of agony, but something else more subtle to indicate the death of your opponent?

Mateusz P-G

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Re: Sounds in Dweller
« Reply #14 on: September 06, 2012, 10:10:35 PM »
I guess its all about the turn-based gameplay and hearing
all these sounds at fixed intervals, not only about limited
repertoire of grunts and moans. These sounds will suddenly
start and abruptly vanish as the creatures get their turn at
moving, slashing, clubbing and dying. Without more "fluent"
real time action and without randomly appearing ambient
sounds of "I'm somewhere here" like feet shuffling, cleaning
a weapon, yawning, giggling etc. all different depending on
the monster, this would still feel like the afformentioned
Ugh ugh ugh, only with different ughs now and then.

Anyway, adding a large library of different sounds (in some
bearable sampling quality) will totally kill the J2ME version.
Whole beauty of it is supporting lower end and older phones
while this will recquire quite a lot more system resources.
Not to mention how will supposedly realistic sounds match
simplistic cartoonish graphics.
« Last Edit: September 06, 2012, 10:20:08 PM by Mateusz P-G »
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