Author Topic: 1.20.1 Feedback  (Read 5276 times)

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Mateusz P-G

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1.20.1 Feedback
« on: July 08, 2012, 06:34:08 PM »
Here's a list of issues found so far:

- When dodging, "SCT_DODGE" floating text appears, I guess it should be just "DODGE"
- This happens only at the first run of the aplication: When starting a new game, neither
the Merchant nor Instructors won't issue quests  untill the player walks down to either
any dungeon for Merchant or Training Grounds in case of Instructors, and back up.
- I did happen to get a no-rats Forest on my first run too, might be one of those first-run
issues as well, not sure.

A couple more, dunno whether they were pushed to be fixed in next releases:
- Ranger's Best Friend still doesn't grent exp ffor his kills.
- Bows still cycle thru targets out of range.
- The screen is aligned properly now in horisontal dimension, but not so much in vertical,
there are approximately 5.75 tiles above the player and like 6.25 below on my screen.
No big deal, but looking at ZIZNaK's post, he's got about 2.5 tile above him and almost
4 below, so its even worse. I get the similar worst-case scenario when using large tiles.
Perhaps adding an option to manually align the screen to one's likings would solve any
follow-up problems with certain headsets? Like switching between autodetect centering
and manually entering the x and y offsets.
« Last Edit: July 09, 2012, 06:00:25 PM by Mateusz P-G »
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Sewerdweller

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Re: 1.20.1 Feedback
« Reply #1 on: July 09, 2012, 04:07:02 PM »
Was hoping to see new class with this release -whats the eta on the Rogue/thief  :'(

Arthur

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Re: 1.20.1 Feedback
« Reply #2 on: July 10, 2012, 05:19:57 AM »
Error in large tiles, stock up in start up

Mateusz P-G

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Re: 1.20.1 Feedback
« Reply #3 on: July 10, 2012, 10:37:04 AM »
- I'm pretty sure my Venomblade has dissapeared before I picked it up.
This might be because I was fully loaded and received Venomblade and
then Rathunter's Cloak in one conversation without picking the first
before receiving the latter.
- There is no indication about being slowed in character screen. Also,
when slowed down, my character supposedly "resists" the effect half
of the time, but checking the character screen, it still shows my speed
being reduced by 5, so idk what am I resisting.
- Magical Atlas is still severly overpowered for anyone capable of ranged
attacks, free pernament Clairvoyance just ruins the experience.

P.S. Here's a new one I haven't ever bothered to check:
- When picking up a stack of items, Dweller only checks for the weight
of a single piece against the max carry weight, making it possible to
exceed the carry weight limit.
« Last Edit: July 11, 2012, 02:23:12 AM by Mateusz P-G »
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ZiZNaK

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Re: 1.20.1 Feedback
« Reply #4 on: July 11, 2012, 09:49:51 PM »
thought there werent stacks in dwellet?
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Mateusz P-G

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Re: 1.20.1 Feedback
« Reply #5 on: July 11, 2012, 11:29:58 PM »
Different items can't stand on the same tile, but stacks of identical ones can.
Try using "drop all" when having more than one item of the same type in inventory.
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ZiZNaK

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Re: 1.20.1 Feedback
« Reply #6 on: July 12, 2012, 12:09:22 AM »
Whoa thanks man I really didn't know that!!... should add that to the tips n tricks thread.
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Dweller admin

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Re: 1.20.1 Feedback
« Reply #8 on: July 12, 2012, 01:30:09 AM »
Fixed: Allies killing monsters does not reward XP

jordan.bubus

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Re: 1.20.1 Feedback
« Reply #9 on: July 12, 2012, 12:51:36 PM »
I don't know if it's a bug but bats take damage when they are standing on lava.

Dweller admin

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Re: 1.20.1 Feedback
« Reply #10 on: July 14, 2012, 12:12:59 AM »
Thanks Bubus, that was a bug!

Mateusz P-G

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Re: 1.20.1 Feedback
« Reply #11 on: July 15, 2012, 02:32:31 PM »
- Poisoning an enemy via wand and killing him this way without
dealing any other damage grants no exp at all.
- When using stacks of identical wands, it will use up charges of
all the wands in stack simultaneously.
- Potions of Change don't bear any risk anymore. They always
grant positive bonuses. Even tho its supposedly "random", one
can estimate the hidden bonuses based on the PoC's cost value.
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Dweller admin

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Re: 1.20.1 Feedback
« Reply #12 on: July 15, 2012, 08:50:34 PM »
Wow, good bugs! All of them solved and scheduled for the next release.

jordan.bubus

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Re: 1.20.1 Feedback
« Reply #13 on: July 15, 2012, 11:51:43 PM »
When I start a new game, and I go to the Training grounds, I can read on the message history: "Unable to complete quest.Please send save game using the 'send save game' option"

Arthur

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Re: 1.20.1 Feedback
« Reply #14 on: July 17, 2012, 01:47:23 AM »
Im waiting for next release hope large tiles are already fix in next version :)