So, after a lot of games with the new system, attacks seems really
well-polished but its the defence that bothers me a little.
See, while I'm doing quite consistent damage which scales well with
my attack values and the weapons I'm using, defence isn't all that
usefull. I was trying to make a couple Warriors focused entirely on
defence and while the average damage did go down with larger
defence scores, some damage rolls can really easily become lethal
anyway.
This wouldn't be so much of a problem if choosing HP at level up would
give more than 1 (one!?). Rising this value to say 3 would finally make
them a viable choice. This way any player could invest in larger HP pool
to feel a bit more confident when facing those random damage spikes.
This and maybe adding new jewelry "of Life" granting more HP?