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Messages - Mateusz P-G

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31
Frequently Asked Questions / Re: barbed choker
« on: July 25, 2013, 08:01:55 PM »
This Heart symbol, with +5 or another number next to it, is a max HP bonus.
Considering you can take 3 HP per level up, it's not much - worth just about
2 points into other stats, but it can be very helpfull to find such gear early on,
especially when it's the Ring of Longevity for a fragile Wizard. Plus, this stat
can only appear on unique Artifacts.

You've only missed 2 more items giving HPs (+5 each):
- Hell Cloak of Florian
- Horned helmet of Yngar the Wise

32
Frequently Asked Questions / Re: Enchantment Limit
« on: July 15, 2013, 11:20:50 PM »
As far as I know, there's still no limit to the number of enchantments
an item can get. It's just that every consecutive one has much lower
chance of success, up to when failing 10 times in a row is not really
uncommon.

EDIT:

I've tested a Dagger with 200 Scrolls of Enchant and got to a point
where I had over 20 fails inbetween successfull enchants, but it was
still possible, just more and more unlikely to enchant it further. Check
out those crazy stats (8 Damage!):


33
Frequently Asked Questions / Re: torches
« on: July 14, 2013, 09:04:36 PM »
Braziers have no use when you're only using melee weapons. However,
when using ranged attacks or spells, they can increase your sight range.
Not directly tho.
Thing is, you can see stuff around a lit brazier, even if it's outside your
Character's light-radius.

34
There is no direct link to .JAR file, because it's the .JAD file that serves
as such link. When you download the .JAD file onto your phone and
open it, it'll download the .JAR and install it afterwards.

If you just want the .JAR, not to use your phone for the download (not
to pay any fees for data transferr over the cellular network), then check
out this post.

35
Mnie tak na prawdę nie pytaj, ja tu tylko tłumaczę dla rodaków i
mapki trzaskam, tudzież na bugi poluje i szukam dziury w całym.
 :P

Bjorn był/jest znów mocno zajęty i kawałek już odwleka update'a,
ale jak najbardziej wciąż coś tam po cichu popycha. Pewnie puści
jak stwierdzi, że połatał wszystkie najbardziej palące niedoróbki
poprzedniej bety.

Wiem, że czasem mu się zdarzało wypuszczać nową wersję ze 3
razy w ciągu tygodnia i to może trochę rozpieścić, ale bywa też i
tak jak teraz, że trafia się mały zastój. Widziałem Twojego posta
w dziale Bugów, przykra sprawa. Na osłodę oczekiwania na nową
wersję polecam darmową (jeszcze) betę GURK III.

Cierpliwości.
 ;)

36
Frequently Asked Questions / Re: Ranger gudie for newbies
« on: June 16, 2013, 09:55:06 PM »
I like the part about Stats distribution, I'm developing my Rangers in
a very similar manner. Tips and the introduction write-up are very
nice too. I'll have to disagree with the Items' part tho. Some remarks:

Use the Helmet of Exolon whenever possible. If out of luck getting it,
Moonstone Circlet is by far the best non-unique headgear available,
because of the Magic Resistance. For the same reason, it's better
to use the Wizard's Robes instead of Leather Armors! Only 2 points
of Defence have almost absolutely no impact whatsoever, while high
Magic Resistance will save you from lots of damage later on (Shamans).
As for weapons, I'd go with Shortsword instead of Dagger. The Speed
difference between those is very low and Daggers got miserable base
Damage. As for the main ranged weapon, the Five-Stringed Bow is
very nice for clusters of enemies (with Arrows of Fire), but its potential
will very rarely be fully used, because of how sparsely the baddies
get spawned and how fast they're getting killed. In 1-on-1 situations,
it'll be far more important to have a weapon with higher base damage
and Kenneth's Bow can't be Enchanted.

37
Frequently Asked Questions / Re: List of Monsters
« on: May 31, 2013, 06:14:47 PM »
http://files.dwellergame.com/db/monsters.html

List of all the creatures in the game, with stats, XP gain, spells, abilities and such.

38
Bugs and Feedback / Re: Summoning issues
« on: May 24, 2013, 12:06:08 AM »
Finally got some time to play Dweller a bit and look into this.
 :)

- First the Ally cloning issue: It works every time when the Ally
"hides" under the open Trapdoor (see this post). Summoning
again when the Ally is "hidden" will spawn another one of the
same type, without removing the previous. Here's a screen of
my Feline Platoon:



- Second Warrior: It has nothing to do with cloning. A "Warrior
room" is just a regular room like any other and can reappear
a couple times during one playthru. It's just that the quest can
onl be done once, so any subsequent warriors will simply say
"Farewell". It's the same as Trainers in the Training grounds.
They have no other conversation options once their initial quest
is completed.

- Multitarget weapons: Yep, they've always affected allies. You
can even hit neutral NPCs with them, if you aim for a Rat or some
other creature standing nearby.

- Hostile Summons: Just like the Charm spell can fail or expire,
monsters from the Bag of Monsters (and Skeletons from the
Tome of the Lich King) will sometimes turn hostile. Check in this
thread
, the stats for Allies are outdated, but all other info is still
correct.

- Warrior's sudden death: No idea what are you referring to, I
haven't seen anything like that in the J2ME version, yet. Maybe
he stepped into a Teleport Trap and didn't just die? Try looking
thru the Message History log for other clues.

39
Sides of a room adjacent to empty sections on the map are given a 50-50% chance of being given an exit.

Doesn't this actually translate to 2-exit rooms being statistically most common, confirming my hypothesis?
 ;)

40
Frequently Asked Questions / Re: Dweller 1.24.18
« on: May 19, 2013, 01:15:54 PM »
Dweller adjusts itself to the phone's screen resolution, so there's no need
for separate versions. There's one for all the J2ME devices and it's always
accessible via the main page -> Download.

http://www.dwellergame.com/p/download.html

Simply scroll down to "mobile version (J2ME)":



and click on Handster. It will download the .jad file which you can later use
in 2 ways:

A) You can just transfer it to your mobile and run from there to download
the Dweller onto the phone (you can get charged for data transfer, which
is why I usually use the other method).

B) Open up the .jad file on your computer, using Notepad or another text
editor (in Windows, rightclick the Dweller.jad file from the location you've
saved it in and choose "open with" -> "Notepad").

Locate the line reading "MIDlet-Jar-URL:" and copy the link that follows.



For the current version it's:
http://java.handster.com/download_80021/f00ljc20o8sq9s42cmj09ranb7/0/xx/4904265365198b2613ce2c9_80262855/dweller.jar

Paste it into your browser and it'll download the Dweller.jar file. Copy the
.jar onto your phone and run from there to install the game.

41
Ok, I think I finally understood while some rooms are so rare and others are
very common. It's not because of the rooms' frequency at all. It's the matter
of how the game builds the level layouts.

When checking on how to connect the rooms, the number of exits for each
of them is strictly determined (so that there's no doors leading nowhere).
The algorithm only "wants" to draw at least one passable path around the
dungeon and doesn't "care" about branching out more, and both of these
factors result in most rooms having exactly 2 exits instead of "at least 1"
like I thought earlier.

42
Bugs and Feedback / Re: 1.24.18 Feedback
« on: May 12, 2013, 01:27:47 PM »
Levitation now causes Teleporting and Summoning traps to go off
but with no effect. Portals can't be entered while levitating, either.

43
Bugs and Feedback / Re: 1.24.18 Feedback
« on: May 11, 2013, 09:07:55 PM »
The Ranger can use his Dog for this. Wizard's life is a little harder
as he must rely on Warrior/Cat allies or monsters called via the
Bag of Monsters.

As for the items dissapearing on the staircases - it works like this
for all the stairs leading down. Items won't dissapear on the stairs
leading up tho.

44
Ideas / Re: Design your own piece of the dungeon
« on: May 10, 2013, 08:02:00 PM »
Sewerdweller - there's no way to do it. The Maze lvl 2 is a fixed unique
map and it's all up to Bjorn to decide whether to change it. I second
your opinion tho, already know the layout of the deeper Minotaur Maze
by heart myself, hahaha.

It might be possible to leave just the central room as fixed and all the
rest random, but you'd have to give up the dead ends and drop those
multiple "lanes" going in pararel because of how the game checks for
connections between the rooms.

45
Yep, it still happens in this version. Just found a Recurve bow which
applied poison even tho it only had a plain name. Haven't seen any
weapon "of X" for quite a whille now.

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