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Messages - V1t3r

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1
Bugs and Feedback / Re: 1.24.18 Feedback
« on: May 28, 2013, 03:46:39 PM »
Thats not an bug, but when the game compare two items(looked in inventory with equipped), we see a stats diffirence between this items, but when looked item has no health/mana bonus and equipped have it we can't see this bonus in comparsion, also would be very good to add comparsion of range/and damage for weapons.

2
Ideas / Re: new user interface
« on: May 28, 2013, 03:25:59 PM »
the-shroom,
Quote
more settings like?
Yup. As maximum, as you can :-)
Quote
http://
i also think this sort of numerical
stats would work better for
240x like here
v1t3r.at.ua/pictures/Dweller/ui/
main.png
and i have already suggested it
to bjцrn.
O_o THX!
P. S. About inventory screen: please, add button to switch between Grid and List view (If you want to do grid view of items)

3
Ideas / Re: new user interface
« on: May 24, 2013, 11:59:59 PM »
Guys, if you want to insert new interface to the game, you need to do it like an option. I don't like idea with health/mana/stamina(in future, I hope) bars, numerical showing is most best on the 240x screens, also interface must be compact on mobile devices(touchscreens and devices with keyboards), also all additional panels,like quickslots, should be hidden then they doesn't need. Also may you should do an interface design more Dwellerish, not like in Diablo? About inventory screen - Almost perfect(for me, of course). And one little ask if you will do(I hope, that you will do) a new interface: Do it maximum custumizeble(more settings), please.

4
Frequently Asked Questions / Re: Tips and Tricks
« on: April 07, 2013, 10:46:34 PM »
About "Bonecollector" quest: if you don't have enougth piles of bones to complete the quest, just drop all bones in your inventory near the healer - they never disappear and you will have a free space in inventory to collect more(also you can drop other items in start location - they don't disappear too)

5
Bugs and Feedback / Re: 1.24.11 feedback
« on: April 07, 2013, 10:16:53 PM »
Monsters and items appears in random places on the level, for explain: i just opened all map on floor 1 dungeon, go down on floor 2, again on floor 1, and then i walk to stairs up in the forest i picked up some items(when i walk in that place first time there were no items left) and fight with some monsters(how i know in older versions they appears on cleared floors only around stairs, but not in the other end of map).

6
Bugs and Feedback / Re: 1.24.11 feedback
« on: April 07, 2013, 12:32:04 PM »
And sometime the game is freeze D:
Its just a gameplay: you just stand over the trap and fall down on the next level: game need time to generate level and its freezes around 5-25 seconds.

7
Ideas / Re: Little things to improve game interface
« on: April 06, 2013, 10:46:35 PM »
Bjorn, what about to add font size option(e.g. small, normal, large; it will be very useful for small screens)?

8
Bugs and Feedback / 1.24.11 feedback
« on: April 06, 2013, 10:24:06 PM »
Hello, Bjorn! There is some bugs: music switch is still in options(its about j2me), List scrolling: can't jump from the end of list/text to the start(press ↓ when cursor on the last item of the list, in older versions(1.22.x) it works perfectly).

9
Bugs and Feedback / Re: 1.30.0 (3) Feedback
« on: January 15, 2013, 10:59:07 PM »
Just downloaded new version: when I use practice wand, I've got a message "it fizzless", also ooze just destructed two heavy doors. its about 1.23.2

10
Ideas / Re: Dweller: New Ideas
« on: January 15, 2013, 10:50:47 PM »
Guys, why mage can't destroy heavy doors with spells? There is only warrior and oozes(yup, again they destroyed another door) can do that?

11
Nbait, а смысл превращать двеллера в Heroes Lore? Весь собственно прикол двеллера в том что при каждом прохождении игры мы получаем новый контент(могу сказать по себе что прошел её уже 15 раз и не надоело), арчивки нах не нужны, квесты потехоньку добавляются, лута и так вагон и маленькая телега, а крафт эт ты пиши в идеи :) и вообще тема вроде про перевод на русиш, так что хватит флуд розводить.
p.s. По сабжу, про Moonstone circlet - Венец из лунного камня.

12
Bugs and Feedback / Re: 1.30.0 (2) Feedback
« on: January 11, 2013, 02:51:42 PM »
Yo, guys! I don't know bug it or not, just five minutes ago I had an interesting situation: Ooze breaks heavy door( )  O_o . Is that normal?

13
Ideas / Re: Little things to improve game interface
« on: January 09, 2013, 12:39:47 AM »
Hello, guys! I'm back with some new ideas of UI improvement (please don't kick me for my handmade  :D ).
So there it is!
First

Changes: removed icon of charater and added health and mana icons(it will be very useful for small screens, how we know on small screens we can't see numeric indication of mana), also status icons moved to bottom right corner(now we can see whats going on the upper cell right to charater).
And the second and last for today screen.

Changes here is: added text field with name and mana cost/charges indication of item in quick slot(if we can't see the full name of item in this text field we can use scrolling(from right to left and back :) ).
Thats all for now.

14
Ideas / Re: Little things to improve game interface
« on: November 16, 2012, 09:39:56 AM »
Just only one what I want to say, for now(there is no other ideas left in my head how to improve interface:( ), that design will be good for touchscreens too(2x tiles). Also there is some graphics what i used when i drawn it
 Res.zip(around 1 kB ^_^)

15
Ideas / Re: Little things to improve game interface
« on: November 15, 2012, 02:14:16 PM »
Yesterday in my head come some minds how to improve inventory. I've tried to draw it, so there it is.
Inventory screen


Sell window screen


Little explain

About item indication:
Artifact items - Items with own names(as great sword 'Morithien')
Unique items - Seven League Boots, Celestian armor of Jordan, Barbed Choker ect.

So what do you think about it, guys?

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