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Topics - ZiZNaK

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Ideas / Status condition indicators
« on: October 17, 2012, 08:14:51 AM »
Was thinking it would be nice to throw up some status indicators somewhere.  I happened to think of this while i was poisoned recently.  Each move my character makes is followed by that green puff which right now is the poison attack being made.  sometimes it hurts sometimes not but I was thinking this animation only really needs to be made when the poison has effected the character and maybe a little status icon somewhere to show you're poisoned might help to streamline things a bit... It's just that I notice that including the green puff animation effect with every move can greatly reduce the speed of the game... Making it only appear when you're actually hurt would help kill some unnecessary game operations wouldn't it? 

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Dweller Discussion / Walking on spikes/lava
« on: August 27, 2012, 08:52:21 AM »
Should iron boots negate the effect of groundspikes?  Is there an item yet that grants "walk on lava?"

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Dweller Discussion / Poison
« on: August 27, 2012, 08:48:09 AM »
In my latest game I'm noticing skeletons that are showing the poison effect flash.  My char has an artifact quarterstaff that poisons things so I'm not sure but can skeletons be poisoned?

I was also thinking with the sewers being poison central maybe granting poison resist to the rat hunters cloak would be appropriate?  It would give incentive to complete the first rats quest before entering the sewers.  more antidote would also be nice in the sewers or some other poison resist items maybe.  I've spent a lot of time running around poisoned and going back and forth between the surface and the sewers getting healed.

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Dweller Discussion / Corner shots
« on: August 25, 2012, 05:18:44 PM »
Ok so how exactly does spell casting/ranged combat work when at a corner?  Seems like when I'm in a doorway I can usually reach two tiles away along the wall but when I'm at a regular corner in the dungeon I can't target that location.  Is this right?

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Dweller Discussion / Bag of Treasure
« on: August 25, 2012, 05:14:12 PM »
Are the items produced by the BoT totally random?  Will it spawn better stuff the further down you go? (like the BoM)?

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Bugs and Feedback / 1.21.10 android fullscreen
« on: August 21, 2012, 03:03:02 AM »
I'm finding my android status bar is visible when starting with fullscreen mode enabled.  It will disappear when I toggle fullscreen disabled then enabled.

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Frequently Asked Questions / Tips and Tricks
« on: July 05, 2012, 06:37:57 AM »
I figured I would just post first in here since there hasn't been anything posted yet.  I think this thread should have a list of do's and don'ts in dweller.  If you think of a rule to live by or something that has helped you out a lot while playing post it here so nubs can come here and get some ideas to better their game.  Here's my first idea.

1)  Always Always Always carry at least 2 recall scrolls with you.  If you get in a sticky situation you can always just recall back to the surface to see the doctor and then warp back down to where you were last.  Just make sure you buy another 2 recall scrolls before you warp back down into the fray.

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Ideas / Perma-Poison
« on: April 22, 2012, 06:48:15 AM »
Yeah so I know about the permanent poisoning bug unfortunately for one of my characters it ended badly but for one that I'm playing now... well the -1 drain to his health isnt all so bad with his amassed spell book collection.  I'm thinking maybe having a strong and weak poison may be kinda cool.  some other status effects come to mind as well but i figured i would start by mentioning this... all in the spirit of making a better game of course... dont want it to get impossible

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Bugs and Feedback / RESOLVED - Move? box does not pathfind
« on: February 22, 2012, 03:06:53 AM »
When using the target box to look at a tile it says "move?" but when you click on that it simply cancels and does not move you to the desired location.  Shouldnt this move the character as if the player has tapped on the tile with pathfinding enabled?
Android version 1.16.7 on Impulse 4g

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Ideas / Religion
« on: February 12, 2012, 01:42:26 AM »
I know this would be a pain but its such a great addition to my favorite rogues (Slash'em & Powder) but some sort of religion implementation would be cool.  Maybe only slightly at first allowing for the occasional sacrifice or even something as involved as conduct scoring with rewards and punishments.  I must add the game is awesome as is. ;)

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