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Messages - Sewerdweller

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Dweller Discussion / Re: what went wrong with the dev?
« on: August 12, 2014, 03:02:08 PM »
As a long time player - i thank you for your effort and the joy it gave us while it lasted. you have my email send me a note when the new game is up and running.
Good luck.

Ideas / Re: Item ideas
« on: June 09, 2014, 03:27:10 PM »
Forge - Insert up to 4 items & Cash ask for a item (ie Sword)  -the more you risk the better the prize, or random  and get 1) nothing 2) a highly random buffed or 3) specified lesser buffed item - these should be random, rare and only work on every 1000 turns ( or Fail 25-50% of the time) -so you don't abuse.

Ideas / Re: Traps
« on: June 09, 2014, 03:13:45 PM »
Also, since this is still technically a trap thread; could there be summoning traps in chests?  Monster-in-a-box -- or perhaps a new enemy entirely, the typical rpg 'mimic.'
A new version has been released, now containing mimics!
Ya love the idea off mimics(sent you a graphic almost two years ago -i hope your using it)  -unfortunately the latest versions of Dweller are unplayable on my 3 year old LG Phenix phone - touch screen is unresponsive -i have to wait over a second after i push any thing to see a reaction.  i hope this changes with future versions.

Ideas / Re: Item ideas
« on: April 08, 2014, 04:31:33 PM »
Interesting idea that is in the new Quest of Dungeons - some of the 'Traps" are actually temporary stat boosts  - ads the  choice, do i disarm this trap in-front of me & risk setting it off and getting hurt or activating it getting a boost, to the game play.

Ideas / Re: new user interface
« on: May 28, 2013, 03:46:57 PM »
We need to also divide the inventory on the sell list for the merchants -all items that are unusable by that character class should be in a separate list with a "sell all" feature. this wold speed up the game greatly.

Bugs and Feedback / Re: 1.24.18 Feedback
« on: May 13, 2013, 02:40:22 PM »
i think Wands/books of transportation be able to move any movable object - same goes for book of cyclone and wand of disruption -if targeted items should transport/move one spot/or brake. -currently i hardly ever use any of these unless i am trapped. this should include locked doors -if we can move a troll we should be able to transport or blow open a door( maybe a low chance 20-30% so its not to easy to abuse) add the "Agitated status" to any creatures behind the door and this will surly make you think twice -but will still give you the option in a pinch.

Ideas / Re: Design your own piece of the dungeon
« on: May 10, 2013, 10:05:15 PM »
Bjorn, if Mateusz is willing to make multiple versions of maze level 2 could they be chosen at random to add to the difficulty & uniqueness of this level? -

Ideas / Re: Design your own piece of the dungeon
« on: May 10, 2013, 04:51:05 PM »
Bjorn -another thing on the Minotaurs lair  -to get to the second level it should be a portal - once trapped in, you should not be able to go back up the stairs to get out - for the most part it should be a one way out area (portal at the end) - I would even say the recall scroll should be disabled in this area.

Ideas / Re: Design your own piece of the dungeon
« on: May 10, 2013, 04:43:09 PM »
Mateusz -since you are the expert map maker can you make 3 or 4 lair levels for the Minotaur - they should have a lot of dead ends -a maze should be difficult and frustrating (add lots of teleport traps)- it does not really make sense that the only "predictable" level in Dweller is the maze - personalty i preferred the roving Minotaur - always finding him at home is dumb -he should be out looking for "victims" lost in his maze.

Dweller Discussion / Re: Dweller 1.24.18 released
« on: May 06, 2013, 05:54:42 PM »
Bugs -
ongoing, the auto target on rangers arrow sometimes will not work - closing & restarting Dweller fixes issue.
New 1.24.17- when attempting to open inventory and /or complete quest  the screen switches to the dialog/inventory screen, dims and appears blank -locks up -again restart fixes issue.

Dweller Discussion / Re: This sucks!
« on: May 01, 2013, 06:01:02 PM »
Add rare trinket -Magic Water bucket  -maybe a quest item- can be used to temporary Cool lava in a room for 2-10 turns - will you make it across? (and back?) or will you get burned. -give us a chance to avoid lava traps and give your room designer more leeway in lava room designs. 

Ideas / Re: new user interface
« on: May 01, 2013, 05:52:51 PM »
The stat page is a big improvement - but can you add an icon next to each outfit location for magic effects or bonuses for that item ( ie poison/burn/ light/ speed ...)  -
Don't forget on your list of things to do was a quick swap for alternate quipped items -ie quick switch from 2 handed weapons to single handed with off hand item ie sheild. - maybe give us 10 quick slots and one double one on the right side just below where the attack button we discussed -this double one can hold any two items that when pressed will swap with the corresponding items from equipped items slot and at the same time the removed item(s) now appears in the double quick slot. swap out should still take one game turn but it makes game play faster as you do not have to spend real time re-equipping.

Ideas / Re: Player's Storage Chest
« on: April 24, 2013, 03:49:00 PM »
i like the idea of a storage area -but what i would realty like to see is a NPC on the Forrest level that would steal items left behind, when you return to forest you would get a message "A roving thief has taken one of your items better find him quick or it will be gone forever"- if you can chase him down - you get your item back or choose to get a rare (random) mystery item instead. The thief would not appear every time just 5-15% chance each time you return.

Dweller Discussion / Re: Dweller 1.24.9 released!
« on: April 05, 2013, 02:22:46 PM »
Bug report. :-[
1) message Text on my android is just unreadable "Chicken scratches"
2) Opening and death page are larger then the screen so you cannot see all of it.
3) no off button for sound.
4) movement is very choppy.

Dweller Discussion / Re: The "I won!" Thread
« on: February 25, 2013, 05:34:50 PM »
Has anyone won lately (2.1 and on ) with Warrior -i have not made it past the crypt in over 20 attempts and that's without even trying the sewer level -as this is auto death if you do not have a ally.

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