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Dweller Discussion / Re: dweller
« on: September 09, 2014, 02:50:04 PM »Dweller will never die.Unless we all forgot it.
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Dweller will never die.Unless we all forgot it.
The new version was released a few days ago. Did any of you try it? If so, what do you think of the new drop rate of gold?It is better now IMO, but selling in the dungeon still creates gold EXTREMELY fast. Now scrolls of recall seems useless to Ranger...
When it comes to arguments about realism and selling stuff to nothing I think it's quite ok to keep it as it is. A lot of games use the same mechanic.Well, other games are:
I've always been under the impression that going back and forth to the surface is a chore that takes some of the fun out of the game, but maybe I'm wrong...I think it depends on person. For me it is just stupidity selling item to err... air? Floor? Void? And when you misclick there is no way to get that Scroll of Upgrade back. Also until this post I thought it was a bug!
hmm there are already named monsters in the game but im not sure how they spawn,They spawn naturally of course, but the chance is low.
whether they spawn naturally or like u said,
can the admin pls clarify on this?
I was unclear with my vitality potion idea: I was proposing a potion that increases HP only, as there are potions that increase all the other stats, be it the potion of change or wizardry or what have you.Now the potion name makes sense
Muscle potion would make a lot of sense if the carrying capacity didn't increase with Character Level alone, like it does now...Muscle potion still makes sense IMHO. Backpack cap rises slowly, so the potions would be nice. But better set them at 50-100 gold, to not make more (nearly always) useless 10k gold items.