Dweller Community Forum

General Category => Ideas => Topic started by: SannyRUS on February 25, 2012, 03:30:59 PM

Title: Dungeon branches
Post by: SannyRUS on February 25, 2012, 03:30:59 PM
Why do not you make a castle, which will be opened after the passage of the dungeon? (Prior to the passage of a dungeon, the castle will be closed on the lock.)
Castle will consist of huge halls (And not out of the labyrinth, as in prison). And then we'll go up to the floors above.
What can be done in the castle:
- New monsters.
- Start the hall. It will be a small room, which will be the seller and the NPC (with quests).
- New things.
Title: Dungeon branches
Post by: Khaelenmore on February 26, 2012, 07:17:36 PM
I noticed this nice addition and have some ideas how to improve(?) it:

1) Add more branches. A good(?) number is 1 per 2-3 levels. Some ideas for them: Ancient Crypt, Forgotten Catacombs, Abandoned Mine, Natural Caverns...
2) Add branch-related quests - at least 1 for every branch. I suggest looking at Diablo 1 for quest ideas - they are simple enough in their mechanics yet quite various in player experience.
3) Add special monsters: Crypt with undead, Catacombs filled with vicious vermin, mines protected by powerful golems
4) Make main dungeon more diverse: First levels(2,3,4?) could look like a cave, then maybe underground forest in which the citadel of goblin-king resides(final 2-3 levels?)
Title: Re: Castle.
Post by: Dweller admin on February 27, 2012, 10:22:48 AM
Well, I'm not sure about a castle, but in general I have a plan to make the different levels of the dungeon much more varied and themed. I will also add more side branches to the dungeon, similar to the labyrinth. (see http://forum.dwellergame.com/index.php?topic=36.0)
Title: Re: Dungeon branches
Post by: Dweller admin on February 27, 2012, 10:24:06 AM
Khaelenmore, excellent ideas. This is definitely something I want to do, and it will most likely get prioritized after the next release when I have improved the spell system.
Title: Re: Dungeon branches
Post by: Tomahawk on March 02, 2012, 07:45:29 PM
Add something with either deep water or lava, to make the levitation ability more useful.  Then you could add a potion of levitation, too.
Title: Sewers revisited.
Post by: Mateusz P-G on July 16, 2012, 10:21:55 PM
Björn I beg you, bring back the Sewers and Caves, they were adding
so much variety to the game! Even if they were to be just simple one-
level dungeons, I feel Sewers would be great for a lvl 1 branch, filled
with rats and Oozes and some simple named Shambling Corpse boss!

Here's an example in format simmilar to what you're using:

Plaguebearer
(http://img703.imageshack.us/img703/5049/plague.png) Disfigured master of the sewers, Plaguebearer is an embodiment of rot and disease. His putrid smell greets you from afar.


Attack: 15
Defense: 15
Speed: 7
Magic: 2
HP: 27

XP: 35

SPELL: TINYHEAL
SPELL: SUMMONSEWERRAT
MELEE: MELEE
MELEE: POISON

I simply swapped his blueish palette to that of a sewer rat and beefed
up some stats a bit in comparision to regular Shambling Corpse.

Drops: Perhaps some simple unique ring? I'd say something like Ring
of Vigour: 0/1/0/1 with added +5HPs (not sure how difficult to implement
it, first Diablo had this funny problem with removing HP equips that could
kill you lol).
Title: Re: Sewers revisited.
Post by: jordan.bubus on July 16, 2012, 11:03:58 PM
Good idea Mateusz!

A question:
There was not the Caves in older version of Dweller?
(Levels where the walls and the floor are brown)
Title: Re: Sewers revisited.
Post by: ZiZNaK on July 17, 2012, 07:57:21 AM
I'd like to see as many branches as possible.  I'd love to see a "hell" themed area w demons and lotsa lava.
Title: Re: Sewers revisited.
Post by: Mateusz P-G on July 17, 2012, 08:01:40 AM
@Jordan
There used to be Caves as well as the Sewers.
But they were never branches of the dungeon, just regular levels.
Seweres used this green "poisoned water" a lot, and moving thru
it could poison you.
Title: Re: Sewers revisited.
Post by: Dweller admin on July 19, 2012, 01:00:50 AM
Yep, I plan to reintroduce both the sewers and the caves. I have a nice idea for a nasty ooze variant that I'd like to add, and I think the sewers would be the perfect place :-)
Title: Let's create a branch
Post by: Dweller admin on August 16, 2012, 02:39:33 PM
Ok, so I'm fairly confident that I will be able to solve the last few critical bugs very soon, and then it's time for me to start looking at the next area of focus. A lot of votes suggested a new dungeon branch, and that's what I'm thinking I should do next. So, let's create a branch!

I had some initial suggestions but please provide your own ideas as well:

The Caves
Irregular shaped rooms and corridors. Destroyable walls. Falling rock traps. Pushable stones. Flooded areas. Impassable chasms (unless flying).
Monsters: Spiders, Rats, Bats, Cave trolls, Rock Golems

The Sewers
Three tile wide corridors with sewage flowing through them. Open areas with pools of sewage.
Monsters: Sewer Rats, Spiders, Sewer Trolls, Oozes, Some kind of large monster resembling the DnD Shambling Mounds

The Mines
A lot of winding passages. Falling rocks. Flooded areas. Possibly areas that are diggable with the right equipment and the chance to find gold. Pushable mining carts?
Monsters: Goblins, Cave Trolls, Rats, Bats, Spiders possibly some Tolkienesque Balrog

The Lava Pits
Lava, lots of it. With areas of rock where you can stand. Bridges between some parts, but for the most you would need some means of flying.
Monsters: Fire elementals, Lava worms, Imps, some kind of minor dragon like creatures

The Underground Lake
A little bit of beach, but for the most part flooded. Possibly some new kind of deep water where you take damage (drown) unless you have the ability breath under water. Stranglekelp traps, Giant clam traps.
Monsters: Mermen, Kraken,  some kind of big fish, crocs ... hmm, need some help here.

Themed levels within the main dungeon
The Black Library - Lots of casters, bookshelves, tables, chairs. Summon traps. Summoned demons? Cultists.
The Stables - Orcs, goblins, worgs and possibly some other riding animal suitable for goblinoids (spiders?).
The Prison - Cells with trapped human npcs, torture chambers

More branch ideas or suggestions on how to improve the above?
Title: Re: Let's create a branch
Post by: Sewerdweller on August 16, 2012, 03:23:49 PM
WOW- I guess you are going to need a lot of help - i am willing to re-colour existing world pieces - email me a zip file with the pieces you want done first and a color scheme and i will do these that way Onyx can focus on the NPC and monsters.
Title: Re: Let's create a branch
Post by: Mateusz P-G on August 16, 2012, 09:33:08 PM
Definately Caves and Sewers for me! Always loved the old
sewers with those wide corridors with sewage running thru
the middle and the caves for their seamless and irregular
"rooms". Can You re-create the old sewers roomset?
Title: Re: Let's create a branch
Post by: JeMaCheHi on August 16, 2012, 11:48:02 PM
I know you didn't listed this but I was thinking about another branch. It's some kind of hidden temple. An underground temple with lots of artifacts, and cultists, dark wizards, ghouls, wraiths....
What do you think about guys?
Title: Re: Let's create a branch
Post by: ZiZNaK on August 17, 2012, 12:30:42 AM
I know you didn't listed this but I was thinking about another branch. It's some kind of hidden temple. An underground temple with lots of artifacts, and cultists, dark wizards, ghouls, wraiths....
What do you think about guys?
... and a lot of teleport traps!! great  idea.  I like the caves and mines ideas as well.  I really love the lava pit theme but would like it to be some sort of a twisted underworld/hell realm with some demons names after prominent and legendary evil spirits.  Have some little toth-like monsters running around and maybe a big fat beelzebub with an army of fallen angels to battle.  Also, what were those half drow half spider things from the Eye of the Beholder games back in the day?  Actually some dark elves would be cool sans the spider butt.  The black library and lost temple themes seem similar and could possibly be blended.  Make the level mostly temple in the front and then behind the alter you enter the black library area?

Oh and I have finally witnessed some purple ooze merges as well as seeing fireball spells casted at my character more often.  The game overall seems to be getting harder too.  me likey
Title: Re: Let's create a branch
Post by: JeMaCheHi on August 17, 2012, 01:00:04 PM
Yeah, it would be a pretty cool idea! "The Hidden Temple of the Necromancers"! It should have lots of undeads controled by those necromancers and spirits, and the last stage of this hidden temple should be the "Black library" where you can get all the secrets saved by those cultists. I really like that idea.

I liked the "little hell" idea taken from the lava pits one. A hellish dimension could give the game more difficulty. I have to add that this hell should be at the deepest levels of the dungeon.

Finally, I noticed that 10 levels are pretty short for a roguelike... Could we increase this to 15 or even to 20? (Offtopic, I guess...)
Title: Re: Let's create a branch
Post by: Mateusz P-G on August 17, 2012, 01:32:33 PM
Finally, I noticed that 10 levels are pretty short for a roguelike... Could we increase this to 15 or even to 20? (Offtopic, I guess...)

I'm all for more total levels, however make those really nasty
ones unlockable. Besides, with branches we've got 14 levels
right now (15 with newbie dungeon) and I'm pretty sure new
branches will be just like the existing ones: optional additional
levels, not replacements for the core 10 "plain dungeon" ones.
So I guess we'll get around 20 anyway.
 ;)
Title: Re: Let's create a branch
Post by: Dweller admin on August 17, 2012, 01:35:24 PM
Definately Caves and Sewers for me! Always loved the old
sewers with those wide corridors with sewage running thru
the middle and the caves for their seamless and irregular
"rooms". Can You re-create the old sewers roomset?
Yes, I still have it saved. I'll make an export so you can have a look at them and contribute more.
Title: Re: Let's create a branch
Post by: Watley on August 17, 2012, 11:25:50 PM
Caves or sewers. All the palaver i just read about hell dimensions and driders seems a little too much. The beauty of dweller is it's simplicity. I like the idea of themed areas like black library or stables too. However, i'd like to see more forest, with more beasties like bears, wolves and a green dragon.
Title: Re: Let's create a branch
Post by: ZiZNaK on August 18, 2012, 01:17:16 AM
Caves or sewers. All the palaver i just read about hell dimensions and driders seems a little too much. The beauty of dweller is it's simplicity. I like the idea of themed areas like black library or stables too. However, i'd like to see more forest, with more beasties like bears, wolves and a green dragon.
Ha driders!! thats what they're called... thanx man.  I like the simple monsters too but I still would like to see the strange and wierd ones they would just be really rare and some confined to only certain branches.  We also need multi colored dragons as well.  Cant have a green dragon and no red or yellow ones!
Title: Re: Let's create a branch
Post by: Dweller admin on August 18, 2012, 01:21:31 PM
Caves or sewers. All the palaver i just read about hell dimensions and driders seems a little too much. The beauty of dweller is it's simplicity. I like the idea of themed areas like black library or stables too. However, i'd like to see more forest, with more beasties like bears, wolves and a green dragon.
Ha driders!! thats what they're called... thanx man.  I like the simple monsters too but I still would like to see the strange and wierd ones they would just be really rare and some confined to only certain branches.  We also need multi colored dragons as well.  Cant have a green dragon and no red or yellow ones!
No no no, I will not fall into the standard roguelike trap of "hey, let's recolor monster foo and get a variant because we're too lazy to come up with a new type of monster" :-)
Title: Re: Let's create a branch
Post by: ZiZNaK on August 18, 2012, 05:28:24 PM
Caves or sewers. All the palaver i just read about hell dimensions and driders seems a little too much. The beauty of dweller is it's simplicity. I like the idea of themed areas like black library or stables too. However, i'd like to see more forest, with more beasties like bears, wolves and a green dragon.
Ha driders!! thats what they're called... thanx man.  I like the simple monsters too but I still would like to see the strange and wierd ones they would just be really rare and some confined to only certain branches.  We also need multi colored dragons as well.  Cant have a green dragon and no red or yellow ones!
No no no, I will not fall into the standard roguelike trap of "hey, let's recolor monster foo and get a variant because we're too lazy to come up with a new type of monster" :-)
But dragon colors signify the types... green has chlorine breath red is fire yellow... umm something... and they could each have their own lil individual sprites.  I'm not saying do the recolor thing with every type of monster.  And what about Rust monsters and Xorns?  Theres so many rich monsters from d&d and hence other rogues since they are based on d&d that I think would only add to the game.  I get very excited when I run into an enemy I have never seen.  I love finding new things in rogues.  A lot of the monsters I'm thinking of that would be considered "rare" are indeed like 1 in 100 chances to meet for the old school dice games.
Title: Re: Let's create a branch
Post by: Dweller admin on August 18, 2012, 07:57:37 PM
Well, I'm all for adding new monsters, as long as they provide something new.

My general idea is to at some point have the main dungeon filled with minions of the Goblin King. You should primarily come across Goblins, Orcs, Trolls, Eye's of the King and things like that. Branches should be a way to break away from the main theme and give the player something new. A branch every second level or so.
Title: Re: Let's create a branch
Post by: JeMaCheHi on August 18, 2012, 08:58:46 PM
I'm all for more total levels, however make those really nasty
ones unlockable. Besides, with branches we've got 14 levels
right now (15 with newbie dungeon) and I'm pretty sure new
branches will be just like the existing ones: optional additional
levels, not replacements for the core 10 "plain dungeon" ones.
So I guess we'll get around 20 anyway.
 ;)

Sorry for the late reply, I'm currently borrowing that pc...
I was talking about the "plain dungeon" I noticed that Dweller is pretty simple to complete. You can avoid the "optional dungeons" but if you do, you'll pay for that. What I mean is that 10 plain level are really short if you pass the game without optional levels.
Title: Re: Let's create a branch
Post by: Mateusz P-G on August 19, 2012, 09:01:49 AM
No no no, I will not fall into the standard roguelike trap of "hey, let's recolor monster foo and get a variant because we're too lazy to come up with a new type of monster" :-)

Maybe not recolor, but how about "reequip"? Just like
Goblins have their Shamans and Captains, I think they
should also have Scouts and Archers (like they used to
have), Worg Riders, Slave Drivers etc. Same could apply
to Orcs.

How about Spearmen for either of those races, which
could attack from behind their allies (as in - have a
melee range of 2 tiles instead of 1)?

Slavers could throw nets basicly stunning the player for
a short duration.

There's a lot to explore without even thinking of other
races.
 ;)
Title: Re: Let's create a branch
Post by: Dweller admin on August 19, 2012, 11:17:11 PM
Mateusz, the old sewer room designs have been uploaded to http://files.dwellergame.com/db/mappieces.html

There's a lot that can be done to improve the existing ones and add more interesting things as well!
Title: Re: Let's create a branch
Post by: EvilNickolas on September 04, 2012, 08:54:53 PM
Are there any considerations towards out and up, or portals to bizzare and crazy places..
id love to see a black fortress down the track (way down the track)
Title: Re: Let's create a branch
Post by: Dweller admin on September 05, 2012, 09:35:17 AM
Out and up as in outside of the dungeon and the underworld? Hmm, well, I've wanted to keep Dweller simple with a single dungeon and everything going on underground. I guess the side-branches and the labyrinth contradict this though... :-)

If I were to guess the next dungeon branch will be a lava/fire based one.
Title: Re: Let's create a branch
Post by: JimmyMike on September 30, 2012, 11:38:45 PM
How about an area that appears after the player has acquired a certain level in which important supplies have been stolen from the Merchant by bandits; you could follow a series of tunnels that have opened up in one of the walls of the forest level and emerge in the Bandit's Camp, where you would need to finish them and their leader off, then return the supplies to the Merchant. There could even be an impact on supplies offered until the supplies are returned in order to create a sense of urgency/necessity to the quest. Just an idea.
Title: Re: Let's create a branch
Post by: Dweller admin on October 01, 2012, 12:43:10 PM
It's a nice idea, but it also goes against my "keep everything underground" philosophy.